RANDOM NEGATIVE METACRITIC USER COMMENT:
"This really didn't do it for me. I'm such a huge fan of the original and SH3. This game felt like a step backwards. It was a interesting twist over the original, but average at best. It has a creepy feel to it, but the maze like chase sequences get old fast. The game has no weapons. Graphically is inferior to Silent Hill 3. I would have preferred a remake done in the same vein as REmake with the same gameplay as SH3. That's just wishful thinking."
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Okay, this one actually is a bit more overlooked than actually hated, but being (a) originally a Wii Exclusive and (b) one of the American-Made Silent Hill Games without most of the original Silent Hill team, many just couldn't bother with this one.
For me, this was actually a reason to even buy a Wii, subsequently one of the very few games i actually played to completion on it, and honestly one of my favorite, if not THE favorite Silent Hill game.
In terms of story and setting, this is somewhere between a Remake and Reboot of the very first Silent Hill that not only changed the game in making it look closer to Resident Evil 4 in Terms of Perspective and Controls and trading thick mist for icy snowstorms, but also turning the story around in interesting ways, getting rid of most of the more mythological elements of the series and bringing it closer to the psychological horror of fan favorite Silent Hill 2, leading up to a neat twist ending that, while not being quite as well made as the above mentioned second installment, stands on it's own. (Also, a little shoutout to the cool UI of the Game that imitates the quirks of a late-90ies VHS Recorder and uses this design, among other things, for one of the most subtle and well made introductions in gaming.)
It is also framed as a retrospective story, breaking up the main plot with first person sequences where the player interacts with a psychologist in a therapy session. As you answer questions and play little games to evaluate your personality, the main plot also makes changes to reflect the choices you make in these parts of the game, altering colors and enemy designs or even having side characters that are radically different depending on your choices.
It tends to be gimmicky at times, but it gives the individual playthroughs some interesting flavor and, if you are willing to "spoil the magic a bit" and read up on Guides that document the conditions of the alternating elements of the game, have some interestingly subtle ways to track your Behavior within the game.
The Game also features some of the best uses of the Wii Remote control i've seen, adding interesting (inter)actions with the pointer and movement controls, using the slightly squeaky Speaker in the Remote effectively and even using the Remote for some smaller but smart puzzles on top of giving you one of the better third-person controls in a system that often struggles with the lack of a second analogue stick.
But, to be fair, there are flaws to the game that still must be mentioned.
Many people decried how this game got completely rid of combat. I actually never quite understood that, as i find the combat in the first Silent Hill games awful and more distracting than underlining the sense of dread the series is so well-known for. As such, i welcomed the idea of a Silent Hill game where you either had to run or hide from the monsters that lurk in the town, a gameplay style that has since become a trend in the horror genre. However, in execution Shattered Memories never quite instilled the same terror that games like Alien:Isolation, Amnesia or Outlast excel at.
The rare "UnAction" Sequences of the game feel rather formularic and too obvious as to create any tension, and in terms of controls the running and hiding can feel clunky and tedious at times. There are some actual stellar gameplay sequences in Shattered Memories, but you won't find them while running away from Monsters.
Also, in terms of enviromental design, the game is also not as strong as many of the other series' entries. The sharp, rusty and unsettling industrial designs of other games are traded here for a world that literally freezes over occassionally, and while it makes for some neat effects, it's never as fascinating or terrifying than other "Otherworlds". Same goes for the enemy design, being reduced to pretty much only one monster that, despite changing form based on your "psychological evaluations" to be supposedly more personally terrifying, always feel rather generic and lack the disturbing twistedness of earlier games.
Still as a fan of Horror that goes under the skin rather than jumping in your face, you owe it to yourself to grab a Remote and dust off that Wii/Wii U for this somewhat hidden gem