This is the problem with Oculus, which has had the benefit of early development, that they are releasing a half finished product (regardless of what Luckey, Fanboys, or developers say) to try and catch up to the Vive. They are poisoning the well of VR right from the start by not including the touch controllers. I have faith that in one week, once the Vive streams hit, this negativity will hopefully be forgotten and people will see the true benefit of room space and motion control in a VR world...that is presence and that equals the immersion VR was meant to have
Oculus might have just shot itself in the very foot they were trying to plant in front of its competition.
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