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Capella

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I Have a Game Collection List Too

Because other people do, and it's fun.

List items

  • God I wish this would come out for Mac Steam so I could play the version I bought instead of the largely non-functional bootleg Mac version I have to use instead.

  • The premise of this game intrigued me, so I had to pick it up. I don't feel like it's very well put-together, though. Weak writing, too many systems on top of one another, etc.

  • I have the Wii version - this is a game I play rarely, but always enjoy it when I do. I like the surreality and mind-screw of the thing best, next to the creepiness. Also, The Coffin Man is awesome.

  • The voice-acting is truly ridiculous sounding, and the story/characterization are lame save for one truly spectacular plot twist, but I enjoyed this game. The world it creates is as colorful and lively as a giant carnival, and I really enjoy the fast-paced version of turn-based combat the Magnus system creates. Also features truly epic fetch quests, and there's a town that IS CANDYLAND.

  • It keeps everything I liked about Baten Kaitos (except Candyland) and adds good characters and story. I've never felt as emotionally invested in another game. Love this thing.

  • Got it for the crazy, stayed for the crazy.

  • Bought my PS3 to play this (...and PS2 games). I love how utterly insane and over-the-top this game is. I know one shouldn't play a fighting game for story...but I do. I mean, I can't physically get fighting games to work. Thank god for easy specials on the right stick and beginner mode.

  • It's adorable. Really adorable. Fun puzzles, too, though not something I want to play in big chunks. Just a taste now and then. ...Also I totally did the GameStop pre-order for the squishy Blob ball.

  • I absolutely love the novel Brave Story, and considering that its fantasy world is purposefully constructed to resemble an RPG, I needed to see the game tie-in. I'm really glad they used the character designs from the movie adaption, since those are excellent. Like most of the adaptions of Brave Story it doesn't spend enough time in the real world to get the themes that make Brave Story special, but it's doing a decent job so far with its own plot, the mechanics are fine, and the character models look so good. Besides, this game has Mitsuru Ashikawa in it, and I for one can't argue with that.

  • This game quickly set about reminding me that I suck horribly at platformers. But it's okay, because I'm deeply amused by the way Richter moves. This is a man who strides confidently at a measured pace as various things try to kill him. Badass.

  • Okay, so I have the free version, but since that was its cost at the time, it counts. This game was really popular at my high school for some reason. It's really endearing and even though it's not a game I'm good at, in fact it's quite frustrating for me at times, I've played through it several times. I like the sword and the machine gun, as it happens.

  • Picked this up in a buy two get one free sale. I figured, fighting games entertain me, provided my friends and I are flailing on the buttons together or the game is Blazblue, so why not get one with crazy breast physics for $6?

  • MY ADDICTION TO TIME-MANAGEMENT GAMES IS ALL GIANT BOMB'S FAULT. If it weren't for the Diner Dash Quick Look...anyway, Diner Dash is one of the more demanding games I've found in the genre. Steep difficulty curve - about half-way through I hit a wall and can't any further in.

  • I like the humor and the art style of Disgaea, but I quickly found that the level of grind it requires is not to my tastes, particularly since I don't like the Final Fantasy Tactics style of turn-based strategy gameplay.

  • Now, I'm not a Final Fantasy fan, per se, but: SCREW THE INTERNET I LOVE THIS GAME. That is all.

  • While not the first game I played, this is the one that made me a gamer. I adore Fire Emblem's style of turn-based strategy - challenging, but not based on grind or character customization (just personal taste, I don't find character customization interesting), just how you use the units you have. Die as I may, I can tell what I did wrong and fix it. I'm also fond of the cast of this installment, and the support system allows one to avoid terrible video game romances in favor of better ones, which is something I would like to see more of.

  • This has to come after 8 on this list because that one has to head the Fire Emblem section. Honestly I don't like this one as much, though much of the internet seems to consider it the definitive game of the series. This is mostly because of my apathy towards the characters and plot. Otherwise, it's Fire Emblem, so it's fun.

  • The game I bought before I had a console to play it on, because I was determined that somehow I would. My favorite game to date, combining my beloved Fire Emblem tactics with the best writing in the series. The supports have everything from eating people's feet to allegorical racial tension to vicious attack drawings to touching character development, except for romance. The main story actually takes time to examine the characters, their dynamics and beliefs, rather than leaving all of that to supports and optional conversations, which I find is a common problem in Fire Emblem.

  • This game doesn't have the level of attention to characterization that its predecessor did, and that's probably all that makes it not as good in my book. The constant changing of the party you use and the diverse levels (there's all flying units! Maps with mostly NPCs! "Burn everything" as an objective!) gives its battles a kind of epic scale I feel that Fire Emblem had long sought without fruit, and to a certain extent this game can ride on the characters and world established by Path of Radiance.

  • I've never played the original NES game, but this definitely feels like an old game with new animations. The thin thread of story was not helped by the huge number of characters who did almost nothing, particularly with the extra chapters for a low number of characters. In this game I let my characters die and frequently killed them on purpose, which removes much of its challenge. Still, Fire Emblem.

  • Vanillaware makes such pretty games, and I'm all for weird Japanese Harry Potter. The gameplay makes me think I could maybe get into the RTS genre...

  • GBA edition. I was looking for some Guilty Gear on account of my love for Blazblue, and forms that I can get for $4 and play on the subway are pretty much ideal. I really should have gotten one with a story mode, though. My ability to pull off special moves is still nonexistent.

  • I love the anime and manga parts of the .hack series, so naturally I got this as soon as I could play PS2 games, only to set it aside for other things. One day...

  • This game was intense, particularly Ethan's parts (OH GOD GLASS WHY), I often became seriously freaked out while trying to get through fights. The plot has some significant holes, I HATED the walking, and WTF is with the ARI, couldn't get anything done with that thing, but I think the game's pretty good, all in all. I've always been fascinated by variable endings...

  • Easier than the other Dash games I've played, hence why it's the one I've beaten. Pretty straight-forwardly places the Diner Dash model on to hotels instead of restaurants.

  • Started this, but got distracted. Glad I have it in reserve, though. Also, while it's kind of nice to have voice acting in any game, I guess, in reality I wish handheld games wouldn't use it. See, I want to play a handheld game on the train, which means it will be on mute, which means I won't play it often if I think muting it will make me miss things. Also a problem with Sands of Destruction and Tales of VS.

  • I don't remember how this thing came into my possession, but it did so when I was rather small. It's too bad I can't play it anymore, now that I understand better what it is.

  • I don't feel like hunting down all the Edutainment games I played as a small child on this database, but the Zoombinis were awesome. The narrator's epic voice work should also be recognized.

  • As gorgeous as everyone says, and I really appreciate the Japanese voice work being kept - fits so well with the overall aesthetic. I play on Muso because I enjoy mashing A. I've gotten the first two endings, and my god, they could not be more perfectly Japanese folklore unless they added prostitutes.

  • Phoenix Wright is amusing, and in possession of its own weird logic which I cannot always follow. Not one of my favorite series, but one I like.

  • More Phoenix Wright.

  • I was watching the fantastic Edgeworth Investigations quicklook, and thought, 'my god I need to play more Phoenix Wright.' So I did, and it was good.

  • So, how is it that Phoenix became awesome in this game? My theory is he learned from Trucy. Also, the prosecution is ready to rock n' roll, Your Honor.

  • Finally, the chance to play a video game as a man with a pink suit, a ruffly cravat, and a tendency to faint! (I love Miles Edgeworth.)

  • Pokémon Red, the first "game" game I ever played...never beat it, though, I was too afraid of the Elite Four. I maintain that my Raticate was awesome.

  • Both of them. I was a self-described Pokémon maniac at age 10. Years later I actually beat Silver, as much as one beats Pokémon...

  • I'll probably never play it given that my computer isn't even powerful enough to run it, but it was free. So.

  • I should play more of this game. It was a present and I had been meaning to get more into action-oriented game genres...

  • My first experience of Nolan North! I have had a lot of problems figuring out what the game wants me to do (in battle, getting around, anything), but there's still something novel and interesting about it. I have way, way too much fun dressing the characters up though. ...I'm such a girl.

  • GBA version - a cute little RPG with a fairly simple battle system I enjoyed, even with the story and characters being mostly forgettable. For the record, I got Serene.

  • On the one hand, this is the only turn based strategy game outside of Fire Emblem with a gameplay style I've enjoyed. Maybe because, looking at its trappings, it's trying to be Fire Emblem. On the other hand, it's really hard. It took me hours to figure out how to beat the tutorial level, for god's sake.

  • Looking at the cover and description of this game, I didn't expect it to be as light-hearted as it is. That's not a bad thing, it's really very charming, and I'm having fun with the skill customization system as well as the very silly cast of characters. The slow pace of the dialogue can hurt the comedy, though. Also, Kyrie: the only JRPG protagonist I know of who really needs to angst more. I don't think he's noticed that everyone he knew his entire life up until this point is dead. Also also, bonus points for Kyrie and Morte having names that sound like they should belong to the opposite gender even though they're not real names.

  • This I got because it was five dollars, and I found it a good use of those five dollars. I've only played through to one ending, but I'll definitely play more to learn more about the interesting alchemy-and-time-travel-based plotline.

  • As I had no Sony system until after this came out, this was my first opportunity to actually play a Megaten game and experience the mythology references and dark urban fantasy stories myself. I really like the way the story in this game unfolds with the timed events and their consequences, and the mix of regular Megaten combat with the grid of turn-based strategy works well. Definitely challenging, though.

  • Along with P3, this game is responsible for my pre-gaming fascination with the Megaten franchise. The plot is really interesting, though the first game absolutely cannot stand on its own. No explanation whatsoever. I got stuck in an early dungeon for months, but when I finally got through it I burned through the rest. Even the never-ending Karma Temple. Coordinate 136 is probably my favorite Megaten dungeon thus far, though that's the best of things which are generally bad.

  • Currently playing, thus far it's actually explaining what was going on in the first game, which is very nice of it. However: Roland is not an adequate replacement for Heat, ever.

  • Queued up behind DDS2...

  • Can't actually play it using the real copy, but I have it! Given that I don't enjoy the gameplay, it's odd that this is still one of my favorite games. I blame Jun. And Lisa. And Eikichi. And Tatsuya. And that baseball player who turned into a robot.

  • Later Persona is more fun to play (oh Megaten and your featureless dungeons and grind), but honestly I love the story of P2 best. Anything can happen, but it all makes sense! And my characters go on drinking binges mid-battle. There's something to be said for that.

  • I have this on hold until I beat Baten Kaitos Origins. I'm on a mission to play all the GameCube JRPGs I can find, you see.

  • Speaking of Gamecube JRPGs. I remember being 14 or so at summer camp and this kid was telling me all about how awesome he thought this game was. So I've played it, and I did enjoy it. Tales Of is one of my favorite series for its attention to its characters (skits are fun), and I enjoy some of its silliness and some of its (admittedly cheesy) serious side. And I have no problem with the LMB.

  • I like this game more than the original. No, really. I like collecting monsters, I like Emil (not Marta and her downright creepy obsession - already bad Tales Romance at an all-time low - but I can get past that), the original Symphonia cast is great in this one, I like these villains more for the most part (Symphonia's final boss being excepted), the skits are huge fun, and I can levitate enemies in the air with my sword. This game is great fun for me, though it appears that this is not the case for many others.

  • Got this in Japan. So far I've only messed around a little as I haven't been able to fully comprehend the mechanics yet (damn my lack of skill with kanji). God is having to switch to the O=select paradigm confusing.

  • Has a bit of a slower pace than other Dash games, but there are a hell of a lot of things to manage. Wedding Dash might be my favorite sub-Dash series, though I hit a difficulty wall in it same as with Diner Dash (though later in the game).

  • God damn Steam and games I can't actually run on my computer.