Having witnessed this game first hand, it's probably best to emphasize how much of a weird fever dream this game is between the obtuse puzzles and janky production values. Remember the metal face that had a black goo tentacle monster? Remember the *incredibly racist* portrayals of Inuit and Maori people as weird superstitious ooga booga tribesmen? It's a lot, and it's why I still think there's more to offer with this game than there is with the likes of um, Drowned God.
@bigsocrates: You're not wrong. A lot of these games are doing impressive, ambitious things in the rapidly iterating space that was PC gaming in the late 90s. That's important context for a lot of that stuff, but it's also precisely why this shit is on the wheel in the first place. SiN was a notable game, clearly memorable enough to have earned Night Dive's attention to KEX-ify, but at the end of the day it's also kind of ass (and not the lovingly detailed ass of Elexis that some modeler clearly spent time on.)
Maybe, if anything, this feature is a reminder that the things people remember about games aren't necessarily the things that matter about those games removed from context. At the time, both Half Life and SiN were trying to push forward highly interactive environments and more involved storytelling in shooters. The difference is, Half Life is also a well-constructed video game, and its tricks are still mostly effective despite their age. In summation:
@glots:I own Requiem, actually, because I'm a sick sick person and very intentionally bought as many jank-ass FPSes as I could when they were on sale for $2. It was one of the candidates to replace Fire Warrior, but getting it to play nicely (and nicely with a capture setup on top of that) was enough of an ordeal that it's in the "maybe another time" box. I probably should've shelved Blood 2 as well, but... you know.
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