Evolving Games
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Member since Dec 6, 2025
Yesterday I wrote an extensive review of Gemini Rue, the latest point-and-click adventure game published by Wadjet Eye Games . I hit on all the points I wanted in that review, and was just adding links right before I was going to send, when an accidental click effectively erased the entire review. I usually remind myself that that sort of suffering is small compared to the suffering in the world in general, and I…
Both Bloodmoon and Tribunal, add-ons for still-popular Morrowind, each have their own distinct flavor that borders on experimentation. While Tribunal tries out things like pack animals, hirelings, reliable armor construction, and a place to dump some of your more famous artifacts, Bloodmoon's radical landscape differences is a straight up a vacation from Morrowind. Sure, there are some pretty epic magical items…
Until I borrowed a copy of Metroid: Zero Mission, the only Metroid game I'd ever played in any great detail was Metroid Prime on the Gamecube. Even before Prime I knew Metroid well by reputation, though: its use of special items to gain access to new areas previously inaccessible wasn't the first such design, but its platformer accessibility helped make the name Metroid itself synonymous with that idea. Watching…
My history with this game goes back to its initial publication . I still remember looking at it through the glass case in some department store, its dragon coiling through a labyrinth, holding the key aloft. I vaguely remember my thoughts then, that it was probably too complicated for me to handle. I based this solely on the cover, which should be a lesson to all of you youngans. Still, I was intrigued by the game,…
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May 14, 2020
Giant Bomb started around the time I'd begun a new stage of my life. It's hard to put it any other way, since my change in surroundings were pretty dramatic, and the last time I wrote on here was sort of the preamble to another major change. I've since reviewed a lot more games than I had reviewed anything in my entire life before that point and basically seen both sides, in a minor way, to the...
Dec 30, 2016
Hey, referring to the prior blog, maybe I was deluding myself! Still, I got the chance to play a lot of games on first release, something I haven't done... maybe ever? Apart from a few big-name franchises I'd really loved, like Phantasy Star, Grand Theft Auto, or Elder Scrolls, I've tended to stay away from the initial release of games, especially now that the price is often a bit much for me....
Jan 16, 2016
Thought I'd write a thing. Managed to get an article published for a magazine. It feels good, slightly, for a little while, but I realize this sort of thing is something other people do reflexively. It's like climbing a mountain only to realize it's barely a foothill. Or at least come to terms with that; I knew this was nothing compared to what others do. Personally though, it felt like a miles...
Aug 3, 2015
What if I fail. Like, forever. I don't think success wasn't meant to be for me, in the sense that I can see these things I come with mattering in some hypothetical sphere. The articles I'm working on right now may be a bridge to greater things, but I don't think it's guaranteed, even if I do well. Games tend to reduce things to systems, and you can reload if you failed. Like some sort of god yo...
Feb 10, 2014
[A different version of this idea will be showing up elsewhere. Stay tuned.]
Jul 9, 2013
It's rare for me to feel strongly when I hear someone famous has died; I think about all the people I've known much better whom I've lost over the years and feel I have enough on my plate. But there were a few people who were well-known, whether they were familiar just to hobbyists or were household names, whose loss was a shock to me. I think it had to do with my investment in what they were d...
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