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Concept »
A scripted random event that may or may not have been intended by the developers. A source of much unintentional comedy & frustration. An example would be the Imperial foresters fighting each other over deer. Another would be a tribe chieftain getting kidnapped by UFO's in Spore.
A tough beetle-like creature with a hard outer shell that is immune to fireballs.
Climbing is a common tradition in games, particularly platformers. There is often a particular type of surface that can be climbed, and it has a recognizably different look than other surfaces in the game. Climbing ladders or stairs doesn't count.
When a game lets players grab enemies and throw them as projectiles. Commonly found in platformers, but also sometimes found in over-the-top 3rd person action games.
Receiving damage or dying as a result of falling.
Also known as the "Mighty Foot", this first-person kick provides a valuable service to the player. Allows players to attack enemies or destroy items in the environment.
An effect or ability that pushes an object or person away. Often found in, but not limited to, explosive weapons.
In some action oriented videogames, the player is able to launch enemies into the air, and can sometimes proceed with follow-up attacks.
When the player/enemy leap towards the enemy/player, effectively dealing damage in the same turn.
A place to fall, often bottomless, usually resulting in death.
An impromptu burial at sea can be handy for hiding bodies.
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