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Concept »
A staple in modern shooters. They hide, crawl, creep, climb and jump, and are usually pretty weak but hard to hit.
The Antlion Guard (also called Myrmidonts - or Myrmileonids, which means "Ant Lion" in Greek - by Vortigaunts) is much larger and stronger than the Antlion, and is a very formidable foe. Within the Antlion society, the Guards defend the Antlion nests' outer perimeter and entrances, and they control and keep order within the Antlion colony. Vortigaunts can also harvest Bugbait from slain Antlion Guards.
Boo is a ghost-enemy in the Mario universe who pursue Mario until he looks in their direction. They earned their reputation for being "shy" this way. Don't turn your back on them!
A distinct and predictable pattern of attacks or movement a boss takes. This can be based in reaction to a player's actions or simply a stringent script the boss adheres to.
A Chinker is a large ice cube in the Banjo-Kazooie franchise
A large aggressive creature that will attack anyone on sight. They are prevalent across the mountain ranges Vvardenfell.
Dry Bones are skeletal Koopa Troopas that have been reanimated through magical means. Their ability to reform after being knocked apart can make them quite troublesome.
An Extraplanetary Multiform Mobile Identifier, or E.M.M.I., is a very powerful Galactic Federation operative robot. They are the secondary antagonists of Metroid Dread.
To elude, escape, or get away from. Some games require players to escape from some people or things to perform some objective or avoid death.
Sometimes, enemies will explode (usually when shot at) and will cause damage to the player.
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
The Hunter (or mini-striders) is a synthetic anti-personnel combat unit made by the Combine from Half Life 2 Episode Two.
Whether a character never ages or is invincible, immortality represents the inability to die. Sometimes this is a blessing, sometimes it is a curse. Either way it usually makes for an interesting game mechanic.
An invisible enemy is an antagonist that cannot be seen under normal circumstances. Sometimes these enemies are only temporarily invisible or can be made visible somehow.
Necromorphs are the enemies in the Dead Space franchise. The Necromorph infection uses deceased bodies as hosts and forms hideously mutated shapes to adapt to more effective killing styles. Originally encountered on deep-space mining colony Aegis VII, it is believed that the infection originated from the Red Marker.
Phanto is a flying mask enemy from Super Mario Bros 2. It pursues the player relentlessly if they are holding a key.
A boss that players fight multiple times throughout the game. They usually follow the player as they progress.
Veteran cannon fodder that have made appearances in more than one game, often with a small cosmetic change each time.
A page about different rivals seen in video games, such as Shadow the Hedgehog, the numerous rivals from Pokemon games, and so on.
One who murders three or more people within a relatively short time span.
A recurring type of B.O.W. (Bio-Organic Weapon) that is fought throughout the Resident Evil franchise.
An unbeatable enemy is just that, an enemy you can't beat or destroy. It's best to just run away from them.
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