5 ★ (3)
4 ★ (7)
3 ★ (11)
2 ★ (3)
1 ★ (0)

Perfect Dark Zero is a first-person shooter developed by Rare and published by Microsoft for the Xbox 360 (Platform) on November 18, 2005. Prequel to Perfect Dark for the Nintendo 64 (Platform) and an Xbox 360 launch title, Perfect Dark Zero adds and changes many gameplay mechanics from the previous game, including weapon-based running speed, a third-person cover system, slight health regeneration, a limited slot-based weapon inventory system, tertiary weapon functions (for some weapons), a dedicated melee button, combat rolling, and a campaign checkpoint system. The game also adds online multiplayer for up to 32 players (or bots), featuring eight distinct game modes. (However, some multiplayer mechanics from the previous game, such as Counter-Ops Mode, customizable characters, multiplayer challenges, and multiplayer unlockables are absent in this game).
The game requires 4.9 GB of space to install on a Xbox 360 HDD and comes with 50 achievements worth 1000 gamerscore. The achievements are split up between beating single-player and reaching milestones in multiplayer.
Gameplay in Perfect Dark Zero is slightly slower than its predecessor. In order to run fast, players must be unarmed. Primary and secondary functions return in this game, with the addition of a tertiary function for the P9P, DW-P5, RCP-90, Fac-16, SuperDragon, and Def-12 Shotgun. Some secondary functions are modified from their predecessors. For example, the MagSec 4 trades its three-round burst for bullets that ricochet around corners. Players can no longer carry as much weapons as they want. Each weapon takes up slots in your inventory (which has a maximum of 4 slots). Dual-wielding returns in this game, with each trigger on the Xbox 360 controller controlling each weapon. Players can now trigger melee with any weapon with the B button.
Despite the slower movement, this game adds a combat roll that lets players dodge bullets and a cover system. Unlike the predecessor, which has no checkpoints, Perfect Dark Zero contains a checkpoint system in most difficulties. Objectives in this game are now split up into primary and secondary objectives that are no longer fully determined at the beginning of the mission. The secondary objectives are not required and only add to the player's overall completion score.
Perfect Dark Zero has a two-player cooperative mode in both split-screen and online play. Unlike the original Perfect Dark game, the missions add new gameplay elements to co-operative mode. Some doors require both players to open while sometimes the second player spawns far away from the first, requiring each player to cover each other. A counter-operative mode, much like the original Perfect Dark, was scrapped during development.
The story takes place three years before the events of the original Perfect Dark game. The game's protagonist, Joanna Dark (Character), is a bounty hunter who works for her father, Jack, and friend, Chandra. While rescuing a scientist from a Triad drug lord, Joanna's father gets kidnapped by the dataDyne Corporation. Through espionage, players uncover the conspiracies involving the dataDyne Corporation (a defense contractor whose founder, Zhang Li (Character), and his daughter, Mai-Hem, are looking for a rare artifact with supernatural power). Along the way, Joanna joins the Carrington Institute, a research and development center founded by Daniel Carrington (Character), who assists her in bringing down Zhang Li.
Perfect Dark Zero has online multiplayer in the "Combat Arena" with up to 32 players in various game modes. The game modes are split up into two types, Deathmatch and DarkOps. The Deathmatch modes are more traditional, while the DarkOps modes are more structured. Unlike the predecessor, team modes only use two teams. The green team indicates your team while the red team indicates the enemy team. Those colors can be changed in the options menu for color-blind gamers (or people that are sick of being on the green team).
Teams can be selected from different groups, such as team Dark, team dataDyne, and team Carrington Institute. Their choice of player models can be locked to that group. While these teams are not highlighted in color like the original Perfect Dark. Each player wears bright armor with their team's color. All game modes are almost entirely customizable. Like the original Perfect Dark, each map contains five weapon types that can be configured pre-game. A unique feature of Perfect Dark Zero is how the map layout can be customized. The map can be confined to small area or a large area with certain areas cut off.
All weapons differ in terms of damage and each have 1-2 extra modes of use. Also, each weapon uses inventory slots (Max 3) and some offer a Duel Wield [DW] mechanic.
--Falcon (Small default pistol) [DW]
--P9P (Tactical Pistol) [DW]
-Magsec 4 (Strong, scoped pistol) [DW]
--DY357 Magnum (revolver) [DW]
--Psychosis Gun [DW]
--CMP-150 [DW]
--DW-P5 (Tactical SMG)
--UGL Liberator (Uzi) [DW]
--RCP-90 (Smg with 50 round magazine)
--Laptop Gun (Laptop made into a gun)
--Fac-16 (Similar in design to M-16)
--KSI-74 (Similar in design to AK-47)
--Superdragon
--M60
--Jackal (Bolt-Action Sniper Rifle)
--Plasma Rifle
--Shockwave Rifle (High-Tech Sniper Rifle)
--Rocket Launcher
--Def-12 Shotgun
--Combat Shield (Riot Shield)
--Viblade (Sword) 1 Slot*
--Hawk Boomerang
--Frag Grenade/Flash grenade [DW]
-Multi-Mine (Remote/Proximity Mine)
(Players may also use their hands to attack and steal enemy weapons as a secondary mode).
Two DLC map packs were released for the Combat Arena. The first being paid DLC for 500 msp ($6.25) and contains four new maps: Plaza, Rooftops, Trench, and GasPlant. The second being free DLC and contains a recreation of Facility and Temple (known as Ruin) from Goldeneye 007. (The second recreation of the Perfect Dark series)
Perfect Dark Zero was originally planned to be a launch title for the Gamecube, before Microsoft's acquisition of Rare. Then, the game was originally planned to be released on the Xbox (Platform) platform with a more cartoony art style. The game was later released on the Xbox 360 in two forms: Standard and Limited Collector's Edition, the latter featuring a metal case, bonus content disc, a comic booklet, and one of nine holographic collectable cards. This game was one of the first to be re-released under Microsoft's Platinum Hits program and spawned two sequel novels (Perfect Dark: Initial Vector and Perfect Dark: Second Front) as well as a comic series titled Perfect Dark: Janus' Tears.
| 1. | "Perfect Dark Zero - Title" | 0:49 |
| 2. | "Mission Selection" | 1:17 |
| 3. | "Combat Arena" | 1:32 |
| 4. | "Mission Complete" | 1:25 |
| 5. | "Pause game" | 1:51 |
| 6. | "Fail" | 2:37 |
| 7. | "Datacore Demolition - Training" | 2:49 |
| 8. | "Datacore Demolition - Camspy" | 2:37 |
| 9. | "Datacore Demolition - Escape" | 3:28 |
| 10. | "Glitter Girl (Evil Side)" | 3:44 |
| 11. | "Limelight (Radio Edit)" | 4:54 |
| 12. | "Subway Retrieval - Stealth" | 2:50 |
| 13. | "Subway Retrieval - Action" | 2:40 |
| 14. | "Subway Retrieval - Descent" | 1:53 |
| 15. | "Rooftops Escape - Main Theme" | 4:11 |
| 16. | "Mansion Infiltration - Stealth" | 2:18 |
| 17. | "Mansion Infiltration - Action" | 2:23 |
| 18. | "Deathmatch with Maihem!" | 1:37 |
| 19. | "Laboratory Rescue - Stealth" | 3:10 |
| 20. | "Laboratory Rescue - Action" | 2:48 |
| 21. | "River Extraction - Lab Escape" | 3:27 |
| 22. | "River Extraction - Riverchase" | 3:07 |
| 23. | "Trinity Infiltration - Stealth" | 3:07 |
| 24. | "Trinity Escape - Main Theme" | 3:41 |
| 25. | "Temple Surveillance - Main Theme" | 2:51 |
| 26. | "Arena Showdown - Main Theme" | 2:20 |
| 27. | "Pearl Necklace" | 4:14 |