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Concept »
The practice in which a character blends seamlessly with crowds in order to maintain a low profile while on the move
Adaptation refers to the development of a trait that better enables an individual to thrive in a given environment. In video games, the word is often used to explain radical physiological transformations in characters or the environment.
There are good agents, like Elite Beat Agents and bad agents, like Agent Smith.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
When blood will splash textures on walls or floors and even roofs.
Camouflage is a means of staying hidden by altering the texture and/or pattern of a person, animal or object to conceal them against their environment. Camouflage can be found naturally in plants and animals, and it is commonly used by militaries to assist in covert operations.
The Central Intelligence Agency, or CIA, is an arm of the US government devoted to espionage activities. The Agency plays a significant role in plenty of games.
Codec is the communication system used by Snake in the Metal Gear series of games.
Typically found in fighting games, combos are a series of strung-together moves.
Devil Breakers are disposable robotic arms used by Nero in Devil May Cry 5.
The special operations group from Metal Gear Solid that serve as that game's bosses.
Derived from the Spanish word for "little war", guerrilla warfare is waged by a small and mobile armed force against a larger, more regimented force. It typically involves the use of ambushes, sabotage, and other offensive tactics meant to overcome an enemy's greater numbers.
Most modern shooting games add the realistic touch of rendering shots to the cranium instantly fatal. Glorious for the shooter, kind of a bummer to the shootee.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Armed forces. The arm of government that deals with fighting wars and protecting a nation from external or internal threats
A circumstance in video games where the player will defeat large numbers of enemies without any assistance from AI or other players. This may occur for part of a game or the entirety of it.
Larceny by threat of violence. In video games you either plan and executes such robberies, or your job is to prevent them.
Any person that is in an Army.
Elite and specially trained/equipped military troops and law enforcement tasked with carrying out specific and dangerous/sensitive objectives beyond the remit of regular military personnel. Many games feature special forces operators or units as protagonists or enemies.
Spies are the masters of espionage. They're also (usually) quite adept at the art of stealth, disguise, and assassination.
Using stealth often requires the player to accomplish their objective without being detected by enemies. Methods of detection can vary from game to game, and can be based on an enemy's line of sight, how quiet the player is, or even how the player interacts with the environment.
Stealth kills are special kills in video games that usually occur when the AI is not aware of the threat of the player.
A supersoldier is a soldier artificially given abilities far beyond those of normal humans. These include increased strength, speed, stamina, intelligence, the ability to fly, the ability to create fire with their mind, etc.
Anguish of body or mind. Can be used by authority figures to extract sensitive information that would not be given under normal circumstances.
War is a series of organized conflicts carried on by force of arms between two or more nations or groups. Whether it never changes or has already changed is up for debate.
Experienced soldiers that often feature as mentor characters.
A room made for the sole purpose of containing a single weapon.
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