5 ★ (0)
4 ★ (0)
3 ★ (0)
2 ★ (0)
1 ★ (0)

North & South is a comedic historical-warfare turn-based strategy game developed and published by Infogrames for the Amiga (Platform) and Atari ST (Platform) in Europe in 1989, with releases for the Nintendo Entertainment System (Platform), DOS PCs, Amstrad CPC (Platform), Commodore 64 (Platform), ZX Spectrum (Platform), and MSX (Platform) in 1990-1992. The PC version was also released in North America by Data East, while the NES version was ported by both Kemco (Company) and Seika and was also released by Kemco in both North America and Japan (the former sometimes known as North and South and the latter as North & South: Wakuwaku Nanboku Sensō).
A video game adaptation of the comedic Belgian comic Les Tuniques Bleues, North & South is set during the American Civil War (Concept) and pits the titular factions (the Yankees of the North and the Confederates of the South) against each-other to determine who wins the war.
While much of the game involves strategically moving units around the map (similar to a board game), the game also includes some real-time action-oriented phases, including a top-down battle phase between two battalions and two platforming sequences (involving a lone soldier either intercepting an enemy train or raiding a fort, with the opposing player sending soldiers after him).
It later received two mobile remakes, both released in 2012: The Bluecoats: North vs South (by Anuman Interactive (Company) and Microïds) and North & South: The Game (by BigMoon Interactive Studios and bitComposer Games (Company)). The former game, which closer resembles the source material, also received computer and seventh-generation console ports, as well as a sequel.
One or more players picks a side and tries to win the American Civil War. At the beginning of a game of North & South the player can choose the starting year of the game (which determines how the two sides are doing), the AI difficulty of the factions, and whether or not to enable each of the three game modifiers:
Additionally, players can opt to have the Battle Phase play automatically.
The gameplay of North & South happens in three phases:
The player begins the game looking at a map of the United States with a handful of starting territories occupied by the Union and a handful by the Confederacy. The player movse their armies across the map to take control of territory and engage the enemy. Although all territory counts towards the player's reinforcements, the most important areas to take are railway stations. The more railway stations a player controls, the more maximum reinforcements they can receive at the end of their turn. A player cannot get reinforcements without having at least two connected railway stations.
When two armies engage on the strategic map, a real-time battle ensues where the two forces are arranged on opposite sides of one of several battle maps. A normal army includes the following soldier types:
The battle ends when one of the forces is annihilated. The maps that the game provides have significant differences, but most of the maps revolve around control of two bridges that bridge a divide between the two armies. These bridges can be damaged by artillery fire. Control of these points leads to victory. Some items on the map, such as houses and often bridges can be damaged or destroyed by artillery fire. Combining two armies on the strategic map results in a single army able to enter this phase with twice as many troops.
There are two ways to conquer an enemy railway station in North & South. The first way is to conquer all of the surrounding territories, in which case the railway area automatically switches control to the conquering player. The other way is a head-on attack with an infiltrator. When a player attacks a railway station with one of their armies, the attack phase begins.
In the attack phase, the attacking player controls a single man from a two-dimensional side-scrolling perspective. He must run across a fort area guarded by explosives, attack dogs and soldiers from the opposing player before the time limit runs out. The attacking invader can be hit unlimited times, but every time he is hit, he is momentarily stunned, losing time. The opposing player loses a man every time he is hit by the attacking player and will not be able to respawn his avatar if he is defeated a set number of times during the sequence. The invader starts the sequence with a handful of throwing knives, which he can use to attack the defending player's soldiers. The defending player also has knives, but they respawn every time their soldiers respawn. If the invader reaches the end of the fort, the railway station becomes theirs on the strategic map.
There is also a very similar sequence that begins if one of a player's armies intercepts one of the enemy's trains during their travel. In that case the player must move their avatar across a moving train while the defending player is trying to knock them off it.