- Name
- Neo Geo
- Abbreviation
- NEO
- Release Date
- April 26, 1990
- Manufacturer
- SNK (Company)
- Launch price
- $649.99
- Install base
- 1,180,000
- Online service
- No
- Aliases
- AES,MVS,NEO
Platform Images Related Pages
Overview
The Neo Geo used a Motorola 68000, a hybrid 16/32-bit CPU, along with the Zilog Z80, an 8-bit CPU, much like Sega (Company)'s Mega Drive/Genesis console. The difference in bits was that the Neo Geo had a 24-bit GPU chipset, hence the "24-bit" marketing label (much like how the TurboGrafx-16 was labelled "16-bit" because of its 16-bit GPU chipset). Much of the Neo Geo's advanced graphical capabilities, however, came from the use of custom GPU graphics processors, both within the system as well as additional chips on individual game cartridges, much like an arcade machine. The Neo Geo featured up to seven specialized processors, including the two CPU processors and several graphics chips. And while the RAM was not very large, it could access larger ROM data directly from cartridges at high speeds. These features made the Neo Geo the most powerful home gaming system at the time of its release in 1990, rivalled only by the Sharp X68000 (Platform) home computer (which also used custom GPU graphics processors). Another new feature of the Neo Geo was the use of removable memory cards to save data; it was the first console to have such a feature. It is the longest supported home platform, having its first game game released in 1990 and the last game, Samurai Shodown V Special (Game), released in 2004.
Multi Video System
Advanced Entertainment System
Before the AES was made commercially available it was only sold to larger video rental stores who would in turn rent the system out. This was an unusual practice for a video game platform, and was speculated that this was SNK testing the waters for mass consumption.
Neo Geo Memory Card
AES Launch Library
- Cyber-Lip
- Mahjong Kyoretsuden
- NAM-1975
- Joy Joy Kid
- Riding Hero (Game)
- The Super Spy (Game)
- Top Players Golf
- Magician Lord (Game)
- Minasan no Okagesama Desu
Neo Geo CD
In 1995 the Neo Geo CD underwent a redesign, and was renamed the Neo Geo CDZ. It had much of the same hardware, but with a dual-speed CD drive and a larger memory cache. This reduced load times for CD-based games. There was only a very limited run of Neo Geo CDZ's in Japan; no North American or European versions were made.
High Price Point
Efforts to make its games more accessible by porting some of the console's exclusives to specialized arcade cabinets enjoyed limited success, but the console could still not compete with its competitors' price cuts and more extensive game libraries. The increased access to the Neo Geo's library did however cement SNK's reputation as a developer of solid fighting games, fueling its success for the rest of the 90's with hits like the King of Fighters franchise.
Neo Geo Control Options
Two joysticks where released by Hori, the first in 1991 and the updated version in 1992. These sticks where considered an upgrade to the officially released SNK sticks because they used superior components and an ergonomic layout. The Hori joystick also featured a turbo function.
Success on Other Consoles and Modern Ports
There is emulation support for the console's games on the Nintendo Wii's Virtual Console (Concept), and Neo Geo games are available on Playstation Network for the PS3 and PSP. Game Tap Subscription Service has Neo Geo emulation support.
AES as a Collectible
SNK's Insolvency
Hardware Specifications
CPU (Central Processing Unit) processors
- Main CPU processor: Toshiba 68HC000 (based on 16/32-bit Motorola 68000) @ 12 MHz * Performance: 2.1 MIPS (Million Instructions Per Second)
- Additional CPU co-processor: Zilog Z80 (8/16-bit) @ 4 MHz * Performance: 580,000 IPS (Instructions Per Second)
Graphics
- Graphics pipeline: PRO chipset (1st gen), LSPC2-A2 & NEO-B1 (2nd gen), NEO-GRZ (last gen)
- Main GPU (Graphics Processing Unit) processors: * 1st Generation PRO chipset: * PRO-A0
- PRO-B0 (palette arbiter)
- PRO-CT0 (graphics serializer, sprite graphics multiplexer)
- LSPC2-A0
- 2nd Generation chipset: * LSPC2-A2
- NEO-B1 (sprite & tiletset multiplexer, line buffer, palette arbiter)
- Last Generation chipset: NEO-GRZ (all-in-one GPU)
- Additional GPU processors on board: * NEO-G0 (palette data buffer)
- PRO-C0 (palette arbiter, line buffer)
- NEO-I0 (graphics memory address latch)
- NEO-273 / NEO-CMC (graphics memory multiplexer & bankswitching)
- NEO-ZMC2 (sprite tile serializer)
- Sony CXA1145 (RGB encoder)
- Additional GPU processors on cartridges: * LSPC2-A2, NEO-B1, PRO-C0, NEO-GRC2-F, NEO-GRZ, NEO-CMC
- Color palette: 65,536 (16-bit color) * Colors on screen: 8,192 (13-bit color) (8 KB on-screen palette RAM)
- Sprites(tiles) on screen: 381 hardware sprites (without sprite multiplexing) * Sprite/Tile sizes: 16x16 to 16x512 pixels
- Sprites/Tiles per line: 96
- Texels per line: 1536
- Display resolution: 320 x 224 pixels
- Aspect ratio: Standard (4:3)
- Hardware features: Side-scrolling, vertical scrolling, sprite-scaling
- Layers/Planes: * 1 hardware (non-scrolling)
- Up to 3 scrolling (requires 128 sprites per plane)
- Possible A/V outputs: RF, Composite, Component (RGB)
Sound
- Sound CPU: Zilog Z80 (8-bit) co-processor is used to control sound
- Main sound chip: Yamaha YM2610 (15 channel) @ 8 MHz * 4 channel FM (Frequency Modulation) synthesis, 4 operators per channel
- 3 PSG (Programmable Sound Generator) / SSG (Software Sound Generator) channels
- 7 channel 4-bit ADPCM (Adaptive Differential PCM), six at 18.5 KHz and one up to 55.5 KHz
- 1 programmable noise channel for voices
- 2 interval timers
- LFO (Low Frequency Oscillator)
- Sample rate: 24 KHz (FM), 18.5 - 55.5 KHz (PCM)
- Sound output: Stereo
- DAC (Digital-to-Analog Converter) sound chip: Yamaha YM3016
Memory
RAM (Random-Access Memory)
- Main RAM (Random Access Memory) * Neo Geo: 74 KB (including 64 KB work RAM)
- Neo Geo CD (Platform): 2 MB
- Video RAM (VRAM) * Neo Geo: 84 KB * Main VRAM: 64 KB (including 8 KB on-screen palette RAM)
- Fast VRAM: 4 KB
- Palette memory: 16 KB
- Neo Geo CD: 4.625 MB
- Sound RAM * Neo Geo: 2 KB (from Z80)
- Neo Geo CD: 1088 KB (including 64 KB for Z80)
- Internal save RAM: 64 KB
- Memory cards: 2 KB RAM each (official), up to 16 KB each (custom)
ROM (Read-Only Memory)
- ROM (Read-Only Memory) on board: * Toshiba (SP-S2 / SP-E) BIOS ROM: 128 KB
- Toshiba LO (Lookup) ROM: 64 KB
- Sound ROM: 128 KB
- NEC SM1 sound driver ROM: 64 KB
- NEC SFIX graphics ROM for default fix layer tileset: 128 KB
- Maximum usable Z80 ROM without bankswitching: 62 KB
- Additional ROM on cartridges: * Maximum cartridge ROM without bankswitching: 2 MB
- Additional sound ROM: 512 KB
- Maximum 8-bit ADPCM ROM for audio samples: 32 MB
- 16-bit C ROM graphics memory for sprite tiles: Variable
- Maximum sprite tileset: 128 MB
External links
[http:/wiki.neogeodev.org NeoGeo Development Wiki], for more technical details on hardware.
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