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Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Games whose titles consist of a single word.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Japanese PC online digital distribution service for emulated retro games, launched on 24 November 2001, years before similar services from Steam, Virtual Console, or XBLA.
The Virtual Console is a platform service that first appeared on Nintendo's Wii and later on the 3DS and Wii U. Games from past consoles are emulated to run on the new hardware with the added benefits of system-level save states and other features.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
Nudity is qualified as either exposed buttocks, breasts, or genitalia or general lack of clothing. Video game nudity is largely a rarity outside of the PC market.
This concept is for games in which at least one of the main characters is male.
These games take the select button literally. Pushing up and down (or any other button) to select an option will do nothing.
Ever since Pac-Man, games have had us navigating mazes.
Point and click is an interface featured in a specific kind of adventure game, where players click on objects and characters to interact with them.
A sub-genre of adventure games, visual novels are a form of interactive fiction that usually have very little in terms of gameplay but often focus more on extensive storytelling, character interactions, decision-making and branching narratives.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
Chiptunes are musical compositions that are synthesized by a computer or console sound chip.
Murder is the act of ending the life of another living thing against its will without the sanction of a higher governmental authority, such as the casualties that result from acts of war. It is generally intentional, at least in a legal meaning, but not necessarily.
Carefully exploring a large, labyrinthine area full of enemies (i.e., a dungeon) in the hopes of finding treasure, leveling up, or completing a specific task. Having their roots in tabletop games, video game dungeon crawls are found almost exclusively in RPGs.
Everything you need isn't always spelled out for you on the map. Sometimes even the map is not there till you go explore it.
A non-interactive sequence within a game most often used for plot advancement.
What lies ahead, and is distant from the present.
Games that can be played with a CGA monitor and graphics card. CGA, Color Graphics Adapter was the first generation of color graphics for the IBM PC.
Special codes or button combinations used to gain powers or advantages in a game. Generally hidden.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
A gameplay mechanic allowing players to store their items and freely carry them around.
Dragons were originally messengers from heaven, according to early Buddhist texts. In games, they can be among the most fearsome of adversaries, but there are some exceptions.
These are games you don't need a console to play. You plug in a controller to the TV and you're ready to play.
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