Monster Rancher 2
GAME » on February 25, 1999
The second in the series, this game expanded upon the original CD-swapping game. Called "Monster Rancher" in PAL territories, and "Monster Farm 2" in Japan.


Overview

Monster Rancher 2 is the 2nd game in the Monster Rancher series.  You start out as a rookie trainer in the year 1000 where you first meet your ever-helpful assistant. An important element of the Monster Rancher series is that you can Unlock creatures from discs at a Shrine.   

Story

   


Creature Creation

You could just choose one of the three available standard creatures, but the real variety is found by visiting the shrine. There you are asked to insert any CD and you will get a monster based on the disk that you put in. There is quite a variety of creatures to obtain. However, some creatures may not be available to you until you advance as a trainer and unlock those types. The different ways to unlock monster was to ether advance the plot, use a combine item, or from going on dangerous expeditions. However you could also import monsters into the game from the first monster rancher, doing so was the only way to unlock some rare monsters.   

Different Monster Types

  There is 38 types of monsters available in Monster Rancher 2. Note that these are base Monster races and most races can be combined with each other to create variances. A total of 392 variances can be made, each with a unique name, model and picture.   

  • in alphabetical order 


Monster Short Description  Picture
 Ape Large  lazy Ape

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 Arrow Head Large lobster with a smooth red body      

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 Baku  A giant hippo with hound dog like ears

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 Bajarl  vary rare monster that resembles a gennie

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 Beaclon Hard to obtain obtain monster, looks like a hercules beatle

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 Centaur  upperbody of a reptile lower body of a horse 

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 Colorpandora   3 small caterpillars that link into one large one 

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 Dragon  Large Dragon

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 Ducken  a duck like toy with colorful wooden disks for a torso

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 Durahan  Tall knight of hollow armor   

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 Gaboo  yellow clay like creature with big arms

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 Galli  Floating Golden Sunmask wearing a cape

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 Ghost  a cute casper like ghost with a tophat 

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 Golem  large rock monster

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 Hare  Bipedal boxing rabbit

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 Henger  a skinny robot that folds into a little hovering disk 

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 Hopper  a small bush baby monster

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 Jill  a yeti like monster

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 Jell  Clear blue jelly man

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 Joker  a floating grim reaper with a purple robe and joker mask

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 Kato  Bipedal Cat with long claws

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 Metalner  alien robots that float

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 Mew  Small stuffed cat

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 Mocchi  Round pink bipedal duck with a hard shell on its back

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 Mock  Living tree monster

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 Monol  Flat floating slab of Oynx

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 Naga  Fish man with a slug like tail

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 Niton  a sea snail with feelers 

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 Phoenix  flaming colorful bird

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 Pixie  small woman with horns and fur

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Plant  a colorful living plant

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Suezo  a large single eye suspended by a yellow leg ( the same monster on the cover)

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Tiger  a blue a white wolf with horns

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Undine  a blue mermaid 

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Worm  a worm with eyes and tusks

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 Zilla  Massive whale with arms and legs

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 Zuum  a raptor like dinosaur 

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Training

After you acquire a monster you take it to your ranch to begin training. You start off by feeding your monster at the beginning of every month, different foods have different effects and prices. You than can begin training your monster through drills or through something called an Errantry (which is  a 1 month special drill where your monster can learn new techniques,however these costs money to attend). Drills and Errantry are main way to raise your monsters stats, with a small stat boost you gain after tournaments. Everything happens in week-long spans. So you have 4 weeks to train/rest/battle your monster every month.

Combat

When entering tournaments, your creature must fight others to advance in the ranks. You can either control your monster by coaching him through the fight or you can have the battle simulated based on stats.  The battle takes place on a 2D plane, Similar to a 2D fighting game . Depending on your position, there are certain moves that you are able to perform. You press the shoulder buttons to move the cursor over the different available moves, and then you press the Square button to change which move is at which position. Every move has an amount of 'Guts' that is costs to perform similar to mana in RPG games. There is also a hit percentage shown for every attack while in combat. To win you can either KO them or have a larger percentage of health than the enemy does. Depending on your monster, and how well they have been trained will determine what attacks you can use. The results of how well you do in battle will earn you more fans at the end of a tournament.

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