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Game » consists of 19 releases. Released October 1987
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
The ability to stop or reduce the damage from an oncoming attack.
A distinct and predictable pattern of attacks or movement a boss takes. This can be based in reaction to a player's actions or simply a stringent script the boss adheres to.
A boxer is someone who participates in the sport of boxing.
Button Mashing is a term used to describe gameplay where certain skills can be only realized explicitly through mashing buttons, a reckless player trying to get results or when the game rewards the player(s) who bash buttons the fastest. The latter example is common in Party Games.
When a character from an existing media franchise makes a brief appearance in a video game, sometimes without even openly acknowledging their origins.
Potentially deadly in the real world, annoying and funny in the animated world.
Typically found in fighting games, combos are a series of strung-together moves.
The act of bending at the knees from a standing position. Crouching is an essential part of many shooters and platformers, and can be used by players to stay behind cover or avoid incoming projectiles.
The ability to dodge an attack, making the player untouchable for a brief period.
Frequently seen in RPGs and Fighting games, The EHI helps players calculate the current health of opponents.
Heroes can only fight for so long. If they don't get rest or are able to recuperate, their performance will suffer (and so might they).
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
Typically offered through optional items or specific characters, glass cannons are play-styles focused on greatly increased damage output at the cost of low defenses and/or health.
"Hand to hand. It is the basis of all combat." -Gray Fox
A heads-up display is a graphical overlay of vital information used in most modern games.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Whether it be a close up shotgun blast, far away sniper rifle, explosive, or backstab, the "one hit kill" is a popular kill strategy. Usually hard to master and even harder to avoid, the instant kill is loved and hated by gamers everywhere.
A Jab is one of the common fist fighting moves and is seen in many fighting games.
Joke characters are characters in video games that provide humor, and are often parodies of characters from other games, or parodies of famous celebrities.
A Knock out or KO is when, example being a fighting game, one of the players is sent into a state of unconsciousness.
This concept is for games in which at least one of the main characters is male.
As part of the Switch Online subscription, Nintendo offers a selection of NES games through the downloadable Nintendo Entertainment System application.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
Some games actively taunt the player, through screen text, voice, or changes to the game itself. It's a form of authorial voice that can lead the player to really question their relationship to the developer.
A designer can use a racial stereotype to make a character easier to understand, though in the process the character may come across as offensive and hurtful.
These men and women are present to officiate sporting events and racing games. Notable referees in the article are: Lakitu, John Madden, Punch-Out! Referee and DJ Jazzman.
Games which have a title that has the same punctuation mark twice or more in a row.
These games are designed to be played by one person, and one person only.
SNK fighting games are notorious for boss fights of ludicrous difficulty. Common symptoms of SNK Boss Syndrome include absurdly high attack priority, overpowered special attacks, and AIs that read button inputs. Though it's most common in SNK games, the syndrome has also appeared in games by other companies.
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