Something went wrong. Try again later
    Follow

    Middle-earth: Shadow of Mordor

    Game » consists of 15 releases. Released Sep 30, 2014

    An open-world action-adventure game by Monolith, set between the events of The Hobbit and The Lord of the Rings.

    who elese is disapointed in this game

    • 54 results
    • 1
    • 2
    Avatar image for deactivated-58670791014d2
    deactivated-58670791014d2

    354

    Forum Posts

    7

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 9

    I just can't get into it, I am just running around killing guys and killing more guys just to level up so I can kill the next captain, I so wish I could enjoy this game the writing and music is some of the best I seen/heard this year.

    Avatar image for deactivated-58670791014d2
    deactivated-58670791014d2

    354

    Forum Posts

    7

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 9

    lol at the typo :I

    Avatar image for hassun
    hassun

    10300

    Forum Posts

    191

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 2

    Nothing wrong with liking a game most people dislike or vice versa.

    Avatar image for mrfluke
    mrfluke

    6260

    Forum Posts

    -1

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 2

    #4  Edited By mrfluke

    its a quality game, but the nemesis system seems a bit overhyped, can definitely see it being the "game changer" for open world stuff down the line though. as the concept is genius.

    Avatar image for afabs515
    afabs515

    2005

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    I'm nowhere near as into it as most people on here seem to be, but I still enjoy it and think the Nemesis system is really interesting.

    Avatar image for kowalskimandown
    KowalskiManDown

    4170

    Forum Posts

    3525

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 19

    This year, so far at least, has been one of the most disappointing years in gaming for quite some time... people have been clamouring for an awesome game, and have been presented with one. I'm not surprised that it's getting a little more attention than it probably should.

    Having played it for 20 hours, I do love it. But apart from the nemesis system, it does feel very derivative of other games in the genre.

    Avatar image for bybeach
    bybeach

    6754

    Forum Posts

    1

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    I had that problem a bit at first once I assured myself I could dispatch Orks. Before I knew it I was killing captains.

    But with the story missions, starting with the one that introduces manipulation of the Nemesis system, it picks up. I hear it gets more complex, and rewarding, later on.

    Avatar image for hoecake
    Hoecake

    44

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    I'm in the same boat. But I guess I should have looked more into it before blindly buying into the hype, cause the problems are much what made me dislike AC series. Slow deliberate movements that make it look good but falls apart for me when the way it tries to fluidely read where you wanna go and do with minimal button presses doesn't work. The nemesis system is okay but I guess I feel it gets old really quick for me. Then there is the setting that just makes everything look hellish and depressing with nothing really impressive in the scenery.

    Avatar image for butler
    Butler

    452

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #9  Edited By Butler

    I just got to the branding/brainwashing part and it makes it more fun. I got a bit burned out just killing captains on side missions which was fun in and of itself. Then I noticed I had 15 hours of game play logged and only 15% of the story done and so I plowed through some story missions and it got fun again.

    Avatar image for deactivated-58670791014d2
    deactivated-58670791014d2

    354

    Forum Posts

    7

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 9

    @mrfluke: Ya Its a bit dull I would love to see it in the Assassin's Creed games

    @creamypies: Ya I agree so far my game of the year is wolfenstein. It's going to be an interesting Game of the year podcast on Giant bomb will the last of us win again ?

    Avatar image for geraltitude
    GERALTITUDE

    5991

    Forum Posts

    8980

    Wiki Points

    0

    Followers

    Reviews: 17

    User Lists: 2

    The disappointment for me right now are the two skill trees and the rune system - I'm just never very excited for upgrades.

    The nemesis system has been great so far but it's obvious to me it could just not bear out for some people. Chance, how far in you are, your skills and, most importantly, how you play, all will tremendously affect what you get out of that system. My brother's game definitely has been much less interesting than mine so far, and I'd never blame him for being bummed by that.

    Side note - I too am pleasantly surprised by music and story. Celebrimbor is a great character.

    Avatar image for spoonman671
    Spoonman671

    5874

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #12  Edited By Spoonman671

    The nemesis system actually manages to make an Assassin's Creed game even more frustrating.

    Avatar image for redroach
    RedRoach

    1402

    Forum Posts

    249

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 2

    #13  Edited By RedRoach

    @mrfluke said:

    its a quality game, but the nemesis system seems a bit overhyped, can definitely see it being the "game changer" for open world stuff down the line though. as the concept is genius.

    The Nemesis system is great in theory, but the lack of difficulty really crippled it.

    I can see the story in front of me of that random orc killing you, becoming a captain for it, and then the 2 of you duelling constantly as he makes his way through the ranks. You invade his duels/hunts/feasts but he manages to get away every time or you manage to get the better of him and he returns with scars later. In the end he becomes a warchief and after a long drawn out battle you finally behead him.

    In reality though you just fucking murder everyone thats not a warchief, maybe they get away once but thats about it.

    Avatar image for mike
    mike

    18011

    Forum Posts

    23067

    Wiki Points

    0

    Followers

    Reviews: -1

    User Lists: 6

    The nemesis system actually manages to make an Assassin's Creed game even more frustrating.

    How? Can you elaborate a little? I think the Nemesis system is the best part of this game, and probably wouldn't even want to play it if it wasn't included.

    Avatar image for icemael
    Icemael

    6901

    Forum Posts

    40352

    Wiki Points

    0

    Followers

    Reviews: 20

    User Lists: 20

    It was definitely a bit disappointing. I enjoyed the game well enough and it's not like I expected it to be amazing, but I thought it would be better in terms of world design and mission variety. The world is small, empty, lifeless and homogeneous with absolutely nothing interesting going on, and the only good missions -- the ones involving orc captains or warchiefs -- are very repetitive. Since all of the warchiefs and captains are just regular orcs with more health and immunity to certain attacks, challenging one at the beginning of the game feels more or less the same as challenging one towards the end. Also, those final missions are pretty damn bad with all the awful QTE and stealth stuff.

    And then we have the issues I actually expected, like the awkwardness of the Nemesis system (it's a great concept and I hope other developers will try similar things, but the way it's implemented with that lame menu that keeps popping out and pulling you out of the experience... it's not great) and the simplicity of the combat (visually it's excellent, with really fluid and brutal animations, great dramatic zooms and slow motion effects etc. but from a mechanical standpoint this Arkham combat system is just as mediocre as it's always been).

    I mean, it's not a terrible game by any stretch of the imagination, but the demos I had seen certainly had me hoping for something better than what I actually got.

    Avatar image for arbitrarywater
    ArbitraryWater

    16106

    Forum Posts

    5585

    Wiki Points

    0

    Followers

    Reviews: 8

    User Lists: 66

    I had very few expectations for this game before it got all the positive reviews, so I wouldn't say I'm disappointed. The last "one of these" games I've played is Assassin's Creed IV, and this is more interesting than that.

    All that being said, I don't feel like the Nemesis system is being used to its full potential for me because I'm pretty good at not getting killed. I hope that changes when I get into the second area.

    Avatar image for mrfluke
    mrfluke

    6260

    Forum Posts

    -1

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 2

    @redroach said:

    @mrfluke said:

    its a quality game, but the nemesis system seems a bit overhyped, can definitely see it being the "game changer" for open world stuff down the line though. as the concept is genius.

    The Nemesis system is great in theory, but the lack of difficulty really crippled it.

    I can see the story in front of me of that random orc killing you, becoming a captain for it, and then the 2 of you duelling constantly as he makes his way through the ranks. You invade his duels/hunts/feasts but he manages to get away every time or you manage to get the better of him and he returns with scars later. In the end he becomes a warchief and after a long drawn out battle you finally behead him.

    In reality though you just fucking murder everyone thats not a warchief, maybe they get away once but thats about it.

    yea, thats it for me, im just mowing down those "nemesis" the game are setting for me, the only way one has beaten me, is if im ambushed with enemies and the "nemesis" starts shooting at me from a distance (but now that i have the wraith flash, thats happening less and less) . other than that im just mowing down fools. so its more an "asshole" system than a "nemesis" system really.

    but i hope this game sells well or that this nemesis system is used and expanded on in other games though, real potential for it to be something really special in the right game.

    Avatar image for spoonman671
    Spoonman671

    5874

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    @mb said:

    @spoonman671 said:

    The nemesis system actually manages to make an Assassin's Creed game even more frustrating.

    How? Can you elaborate a little? I think the Nemesis system is the best part of this game, and probably wouldn't even want to play it if it wasn't included.

    Almost every time I get into a fight and get a rhythm going one of these captains shows up, and wastes a bunch of time with a snarky comment, or sometimes just 10 seconds or more (not an exaggeration) of snarling. So now I have to deal with this guy and his superpowers, which isn't so bad, except I have no idea what his superpowers are because I didn't spend an hour grinding out worms and when I did try to there were none to be found. Whatever, he's a shield guy, so I'll just jump over him and attack him that way

    Nevermind, here's another captain, time to break for his intro. He's got spears, and he brought a bunch of buddies so I'd like to go deal with him, but it turns out one of shield guy's abilities is that I can't jump over him and attack from behind, so he's going to take awhile to kill. Aw fuck, spear dude just took off a massive chunk of my health from across a sea of baddies and now I have to wait for this recovery minigame to run it's course. Ok, nailed, but now I still don't have any health so I better run over there and grab some pipeweed or whatever that is.

    Shit, another captain and his pals spotted me on the way to harvest it. Oh, Horhog Thunderhead is it? I'm Spoonman671, pleased to make your acquaintance. Some peon with a crossbow nails me from who knows where, and since I never managed to heal myself, I'm waiting through the minigame again, very much aware of the fact that I've never successfuly recovered the second time. Yep, I'm dead. Now lets spend thirty seconds meeting the random guy who killed me, because I really care what his name was, and which spot he's going to take on the captain's board. Hey, why don't we run through all the changes that occur over the next day while we're at it.

    Okay, back in the game. But what's this? Why am I sitting on top of this tower instead of being offered a second try at the mission I was just on? Now I have to run all the way back there only to fail again because all those captains are still hanging out there and have even more special abilities now? CLOSE APPLICATION.

    Basically, the nemesis system thinks it's way more interesting than I think it is, and this causes it to waste a lot of my time. This is layered over some frustrating mechanics, like the recovery minigame, captains that can take out enormous hunks of your health bar, and no mission restarts. I'm hoping the ability to brand enemies, which I've just unlocked (far too late in the game, in my opinion) will help turn me around on the game overall.

    Avatar image for mike
    mike

    18011

    Forum Posts

    23067

    Wiki Points

    0

    Followers

    Reviews: -1

    User Lists: 6

    @spoonman671: Interesting...I actually have a totally different view of the Nemesis system. I don't "Grind out" worms for Intel at all...I just grab them when I see them and use the intel I get to plan out my next moves as far as captains and warchiefs go...and I never saw the opening cutscenes from captain encounters as a waste of time, I think they are awesome.

    I guess the game just isn't for you, and that's too bad because I think it's amazing. My favorite game of this year so far.

    Avatar image for zevvion
    Zevvion

    5965

    Forum Posts

    1240

    Wiki Points

    0

    Followers

    Reviews: 6

    User Lists: 2

    #20  Edited By Zevvion

    Definitely not disappointed in general, but when I hear Brad talking about it, looking at the review and the QL; I don't think it is as great as he/they make it out to be. It is a solid game, but from playing it for 2 hours I can already name several core problems it has. For instance, I don't know what Brad and Dan were going on about, but the parkour in this game isn't at all better than in Assassin's Creed. It has the exact same 'I didn't snap to the surface you wanted because we don't allow for precision and just guess where you want to land and we guessed wrong' problem. The movement in that game is really not that good. I actually think Assassin's Creed might be better. At least that game messes up consistently, to the point where I know 'Okay, this should work, but this system doesn't work properly, so this will probably make me snap to there instead'. In this game it just feels random at times. I have no idea why I jumped off a building entirely when I wanted to snap to a rope or roof not half a meter away, but that's what happened anyway.

    Also, so far the game seems too easy to me. I have died on purpose to refresh the Captains list. Haven't died since and already took out half of the Captains. I'm not sure how the Power in this game works, but best I can tell from the QL, it seems like Power 14 Captains should be relatively tough, yet I killed those relatively easily.

    I am definitely having a lot of fun regardless though. Just wish it was a little more challenging because to be honest, so far it seems that Nemesis system is more awesome sounding than it actually is in practice, because it barely matters. It doesn't help that I got the exact same Orc showing up saying almost the same stuff 4 times in a row after I killed him. I'm not having the same experience Brad had at all. I believe him in that there are a lot of different Nemeses, but so far I'm getting the exact same ones over and over again.

    Avatar image for deactivated-58670791014d2
    deactivated-58670791014d2

    354

    Forum Posts

    7

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 9

    @spoonman671: off topic but did you go to a show during the NIN/Soundgarden tour ? I went when they came to Toronto awesome show.

    Avatar image for spoonman671
    Spoonman671

    5874

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    @zevvion: The traversal isn't any more precise than Assassin's Creed, but I think that some people are tricked into thinking that this game controls better because there are fewer magnetic points, and the game doesn't have as many possibilities to choose from when you jump from point A to point B. You may still end up at point C sometimes, but points D-Q are simply not present, as they would be in a dense Assassin's Creed city.

    Avatar image for spoonman671
    Spoonman671

    5874

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    @thebrokenpinion: Afraid not. I generally don't go to concerts. They just aren't how I enjoy music.

    Avatar image for thesoutherndandy
    TheSouthernDandy

    4157

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    That's a bummer it's not hitting for you, I'm loving it, I might try to 100% it and I never do that. I'd like to just tell you you're crazy but you like NIN and Soundgarden so you can't be all bad :P

    Avatar image for josc
    josc

    13

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #25  Edited By josc

    If you think the game is too easy you should go to the menu and disable all the combat prompts. Many people are saying that it's too easy but I've found that with the prompts disabled it's a lot harder to counter because when there's a lot of orcs around you, you won't have the prompt that tells you what orcs are attacking and when to counter them.

    Avatar image for basm321
    Basm321

    421

    Forum Posts

    30

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    @hoecake: the second area is rather pretty, though I guess it just trades brown for green

    Avatar image for rollingzeppelin
    rollingzeppelin

    2429

    Forum Posts

    8

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    And the backlash begins.

    Avatar image for deactivated-58670791014d2
    deactivated-58670791014d2

    354

    Forum Posts

    7

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 9

    @thesoutherndandy: I want to like it, it's October so in the mood for a horror game I am playing Dead Space will give ME another shot after I finish that. lol ya I am a huge NIN fan I even have a NIN tattoo they are amazing live

    Avatar image for geraltitude
    GERALTITUDE

    5991

    Forum Posts

    8980

    Wiki Points

    0

    Followers

    Reviews: 17

    User Lists: 2

    Avatar image for jorjor
    jorjor

    31

    Forum Posts

    213

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    For me this game is reminding me a lot of my experience with Assassins Creed III. I was really hyped for both games but when I started playing them I got really disappointed really fast. I beat AC3 and I'm planning on beating Mordor and as of right now Mordor is defiantly the better game imo, but I think when I look back at my time with both I'll just wish they could have met their potential.

    Avatar image for turboman
    turboman

    10064

    Forum Posts

    19

    Wiki Points

    0

    Followers

    Reviews: 23

    User Lists: 11

    I'm about 6 hours in and I don't get it either. Story is bland, giving you no reason to care about anything.

    The gameplay is literally just Batman except you switch the cool traversal stuff in Batman games with the boring traversal system of Assassin's Creed.

    Nemesis system is cool... but the random element really sucks the fun out of the hunt when you are taking on one guy and then eight other War Chiefs pop up (see quick look).

    I'm really just stumped at why reviewers found this game special. Maybe they were all just really bored this year and wanted to buy into the hype of something?

    Avatar image for a_cute_squirtle
    A_Cute_Squirtle

    902

    Forum Posts

    697

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 3

    I'm most disappointed with how shit the responsiveness of the climbing/movement controls can be. How has seven years passed since the original Assassin's Creed and all these games still not understand how important those elements are to nail?

    Try to climb during a high speed chase? Talion stands still. Try to jump off a ledge before a Caragor kills you? Talion doesn't move. It steals the tension and drama from so many moments.

    This also extends to how most AC games have great open worlds but piss-poor main missions. I just finished "learning" how to ride Caragors after spending twelve hours riding Caragors and wrecking Uruks with them.

    So many flaws for such a polished, fun experience.

    Avatar image for randyf
    randyf

    200

    Forum Posts

    10

    Wiki Points

    0

    Followers

    Reviews: 2

    User Lists: 3

    I love the game. I think the Nemesis system adds a lot. What some people here claim is "frustrating" I find refreshing. The side activities, which in most games I find mind-numbingly boring, are actually interesting because I have to worry about the captains showing up and ruining it for me. This, in turn, makes me hate them and want to hunt them down. I also think the Batman combat isn't copied enough (since I think it's great) so I just love fighting things in this game, which I could never say about Assassin's Creed.

    I agree about the traversal not being great. It's a little better than Assassin's Creed, but barely, and I think the problem would be a lot worse if the world wasn't so open and had more structures. Still, I haven't run into a scenario where flawless traversal is imperative, so it doesn't matter if I accidentally climb up something. Nothing is more frustrating in Assassin's Creed then falling when you don't intend to. Mordor's traversal is a lot faster, too, so mistakes can be correctly a lot quicker.

    The game is not perfect, and I don't think the Nemesis system has that great of a stake in the world outside of one's personal attachment toward the captains that you interact with, but it is about as good of a first step as something can possibly be. I can't wait for other games to utilize and implement on this system because it's such a cool idea.

    Avatar image for octaslash
    octaslash

    804

    Forum Posts

    18

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    I'm enjoying just about everything in the game, but the running and climbing controls kind of got to me. Really, any game that binds the run button to A or X bothers me (like most Rockstar games). If I have to pull some ridiculous Monster Hunter claw bullshit on my controller just so I can control the camera and run at the same time, something is wrong. Assassin's Creed easily solved this by putting the running/climbing controls on a shoulder button, leaving your thumb free to control the camera. I also felt like the combat was a slight step down from Batman, mostly because it lacks a few of the fun enemies types from Batman (ie the knife guys). There's so much room for improvement, so I really hope they make a sequel.

    Avatar image for anjon
    Anjon

    184

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    The Nemesis system only works because of the fantastical nature of this game though, at least if you keep the concept of "death", right? These Uruks can "come back" later because they're supposed to be a resilient species that can survive the horrendous injuries you inflict upon them, and you can do the same because you're a spooky scary ghost man.

    The only way that would work outside of the fantastical is if the game simply doesn't allow you to kill enemies, or your nemeses are actually friends/relatives of enemies you've killed. Assassin's Creed could have enemies with genetic memories of their ancestor's dying by your (or your ancestor's) hand, but I imagine that would be too innovative for Ubisoft.

    Avatar image for audiobusting
    audioBusting

    2581

    Forum Posts

    5644

    Wiki Points

    0

    Followers

    Reviews: 4

    User Lists: 26

    #36  Edited By audioBusting

    I'm really enjoying it so far (6 hours in), combat is solid and the Nemesis system makes encounters unpredictable and special, but the story is incredibly disappointing. The presumably main characters are so much less interesting than the procedurally generated orcs the game throws at you. That level of characterization (or lack thereof) is so far below the storytelling standards that it seems weird.

    Avatar image for splodge
    splodge

    3312

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    For me, this game is all the things I like about the AC series, which I tried to get into but never could, and none of the things I dislike. Having a lot of fun with it. It seems like a while simce I have had proper fun with a video game.

    Avatar image for frostyryan
    FrostyRyan

    2936

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    Question- Has anyone had an Uruk come back after dying via decapitation? Because that would be some bizarre immersion breaking shit.

    Avatar image for audiobusting
    audioBusting

    2581

    Forum Posts

    5644

    Wiki Points

    0

    Followers

    Reviews: 4

    User Lists: 26

    @frostyryan said:

    Question- Has anyone had an Uruk come back after dying via decapitation? Because that would be some bizarre immersion breaking shit.

    I think this happened to me once, because I was sure I decapitated the first captain I killed and he came back, but I might be mistaken. Those orcs all look the same to me! It wouldn't bother me either way, to be honest. I'm not even sure where the whole decapitation thing came from. Would be cool to see a returning orc with his neck all stitched up.

    Avatar image for mike
    mike

    18011

    Forum Posts

    23067

    Wiki Points

    0

    Followers

    Reviews: -1

    User Lists: 6

    @anjon said:

    The Nemesis system only works because of the fantastical nature of this game though, at least if you keep the concept of "death", right? These Uruks can "come back" later because they're supposed to be a resilient species that can survive the horrendous injuries you inflict upon them, and you can do the same because you're a spooky scary ghost man.

    The only way that would work outside of the fantastical is if the game simply doesn't allow you to kill enemies, or your nemeses are actually friends/relatives of enemies you've killed. Assassin's Creed could have enemies with genetic memories of their ancestor's dying by your (or your ancestor's) hand, but I imagine that would be too innovative for Ubisoft.

    Or it could work in a Metal Gear Solid game because nanomachines.

    Avatar image for cav86
    cav86

    107

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 3

    I've enjoyed my time with this game but my biggest complaint is that similar to most assassin creed games, I constantly find myself running, vaulting, climbing in directions I don't always intend to go. It can be extremely frustrating but that problem is by no means exclusive to this game.

    Avatar image for machofantastico
    MachoFantastico

    6762

    Forum Posts

    24

    Wiki Points

    0

    Followers

    Reviews: 73

    User Lists: 4

    Loving it so far and I'm still a major Assassin's Creed fan. I get what Dan was on about how they've solved some of the traversal stuff but I wish Shadow of Mordor had a little more precision in its climbing mechanics at times, something it lacks compared to AC. There are times when I feel I should be able to climb specific areas of the environment but are denied, guess I've been spoilt by AC in that regard.

    But it nails what I thought AC: Brotherhood accomplished so well, in that it makes you feel like a real badass and the mechanics never get in the way of that.

    Avatar image for coaxmetal
    coaxmetal

    1835

    Forum Posts

    855

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    I'm not! im not blown away ign dot com, but the nemesis system in particular makes this interesting, coupled with AC style gameplay but more interesting that any of the AC games, esp with batman combat (its no, say, Bayonetta, but really combat on that level is its own genre, and this isn't that). Also, another thing better than AC: no stealth stalking missions. Or really any of the other really badly designed missions common in AC.

    Avatar image for 2headedninja
    2HeadedNinja

    2357

    Forum Posts

    85

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 2

    @anjon said:

    The Nemesis system only works because of the fantastical nature of this game though, at least if you keep the concept of "death", right? These Uruks can "come back" later because they're supposed to be a resilient species that can survive the horrendous injuries you inflict upon them, and you can do the same because you're a spooky scary ghost man.

    The only way that would work outside of the fantastical is if the game simply doesn't allow you to kill enemies, or your nemeses are actually friends/relatives of enemies you've killed. Assassin's Creed could have enemies with genetic memories of their ancestor's dying by your (or your ancestor's) hand, but I imagine that would be too innovative for Ubisoft.

    I think this system would work with almost any game. They only have a chance to come back if you don't decapitate them anyways, and you could explain someone surviving his "death" even in a realistic scenario. (I think)

    Avatar image for rethla
    rethla

    3725

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 2

    Well if you compare it to the uber praise Brad is giving it its a huge dissapointment but i think its a deacent open world game.

    Avatar image for jimbo
    Jimbo

    10472

    Forum Posts

    2

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 3

    Anyone else feel like they swapped the order of the areas around at some point during development?

    @anjon said:

    The Nemesis system only works because of the fantastical nature of this game though, at least if you keep the concept of "death", right? These Uruks can "come back" later because they're supposed to be a resilient species that can survive the horrendous injuries you inflict upon them, and you can do the same because you're a spooky scary ghost man.

    The only way that would work outside of the fantastical is if the game simply doesn't allow you to kill enemies, or your nemeses are actually friends/relatives of enemies you've killed. Assassin's Creed could have enemies with genetic memories of their ancestor's dying by your (or your ancestor's) hand, but I imagine that would be too innovative for Ubisoft.

    I just finished the game and had literally zero enemies 'come back' at any point. I guess I just executed everything. I did like the idea of flipping enemies into undercover agents and helping them get promoted though; that aspect would work pretty well in AC.

    Avatar image for emfromthesea
    emfromthesea

    2161

    Forum Posts

    70

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 10

    I started playing it yesterday. I can recognize that there are a lot of good ideas in the game, but it just hasn't quite clicked. I'm definitely enjoying it, but I think if I was playing a different game with the nemesis system implemented therein, I would be having much more fun. Which is weird because I do actually like the LoTR series. I did recently come off Alien: Isolation, so perhaps I'm still not in the mood for fantasy.

    Avatar image for splodge
    splodge

    3312

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    Just finished it today. This will be the only game since Far Cry 3 that I will go back and 100% it.

    Avatar image for vinny_says
    Vinny_Says

    5913

    Forum Posts

    3345

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 14

    I thought about playing this game if only to experience the nemesis system (hate all that LOTR shit) but then I realised it would be best to wait for a game I'm interested that will crib this system.

    Damn, imagine if the next Assassin's Creed had this nemesis system. That would be amazing.

    Avatar image for bargainben
    bargainben

    500

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    I like this game and it ruined me for AC. I popped into Black Flag after this and forgot you can't just climb a cliff, its fucking stupid AC is some bullshit. This game rocks though have fun bein different I guess

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.