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Game » consists of 6 releases. Released Jan 31, 2001
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
A situation where the player-controlled character loses their life immediately. The quickness of that demise is often a stark departure from the balance of power, and sometimes the rules, established by the developers during the rest of the game.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Sliding on one's knees. Can be used to slide under objects. A variant of this is power sliding, which can be used to tactically escape a sticky situation, dodge enemy fire, or decrease range effectively to the enemy.
A common type of stage based around the fire and/or lava element. Often platforming heavy and inhabited by fire-based enemies.
Games that allow the player to choose which level to play next, rather than a fixed linear order.
A process by which one player/creature's health points are transferred to another, particularly via a spell, technique or item.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
Maverick (Irregular in Japan) is the name given to Reploids that for one reason or another become a threat to humans.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Sometimes one playable character just isn't enough.
Games that have had an Original Soundtrack album released.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
All of the Mega Man X5's boss names come from the band Guns N Roses
A boss that players fight multiple times throughout the game. They usually follow the player as they progress.
Human-like androids capable of free will in the Mega Man X series onwards. They later begin to integrate and evolve with humans until both races become indistingushable.
Retroachievements is a community created and curated site that adds Achievements and Online Leaderboards for supported emulators and platforms like Raspberry Pi
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
When the player character is a robot. This does any form of humans infused with robotics.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Metroid, Mega Man, Earthworm Jim, Metal Gear, Halo, Crysis, Iron Man, and many more. Ordinary men and women who become extra-ordinary with the right suit on.
The part in a story-based game where you become nigh indestructible and really powerful for as long as the game decides. Example: The Upgraded Gravity Gun section in Half-Life 2.
Games whose main character is so egotistical that the whole game just HAS to be named after them.
Some bosses transition through two or more forms during the course of a fight. Each form has its own abilities and health separate from those of other forms.
Video games contain a lot of activities for players to do underwater, from exploration to combat. Sometimes games treat water as simple low gravity movement, while other games treat underwater more realistically.
A malevolent character whose goals are evil in nature. While villains are commonly featured as antagonists, not all antagonists are necessarily villains.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
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