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Game » consists of 7 releases. Released Mar 21, 2001
Games that have had television shows based on them.
Games where characters have a cannon for an arm.
Attachments are objects in video games that augment the user's abilities.
In parapsychology and many forms of spiritual practice an aura is a field of subtle, luminous radiation surrounding a person or object like the halo or aureola of religious art.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Charging is the action of pressing & holding down a button or particular direction on the controller. Its purpose is to build up a powerful blast or burst of energy to take out an opponent or cause critical damage.
Cyberpunk is an aesthetic choice that is employed in many different media, it focuses on technology and how that technology encroaches on our natural, daily lives.
The 2001 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 17-19.
A fictional currency is one where the object being exchanged does not exist in the real world, such as Final Fantasy's Gil, or are not used for exchange in the real world, such as Fallout's bottlecaps.
Fairly weak enemies (not specific characters) that go down in a couple shots or swings, but will keep coming in droves.
These games were popular enough to warrant an anime, whether it was a full television series, an OVA (original video animation), or a feature-length movie.
A element from the Mega Man Battle Network and Mega Man Star Force series.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
Sending or receiving fake email inside a game.
This is the action used in the Mega Man Battle Network Universe and is how NetNavis are allowed to enter the internet and other electronic networks.
They may be good or evil, but mad scientists are always performing experiments that are on the outer fringes of science. Ever since Mary Shelley's Frankenstein, they've been in the scene.
A mascot is an iconic character heavily used in the advertising and marketing of a product, franchise, business, or company. Notable mascots include Mario, Sonic the Hedgehog, Ulala, Mickey Mouse, and the Big Daddies.
An enemy that appeared in almost every Mega Man game made. Met is the Mega Man series's answer to the Dragon Quest series's blue Slime.
A list of common "steps" that take place in every heroic story. Joseph Campbell proposed that it is a metaphor for the transition into adulthood.
An Internet Navigator, or NetNavi for short, is a computer program with artificial intelligence. They were created to assist their operators, and reside in PETs.
A mode that allows a game to be replayed after a first completion, carrying over items, experience, weapons, and other elements from the first playthrough.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
Enemies that appear out of nowhere and force the player into a battle.
‘S-Rank’ is a term used in games, most commonly awarded at the end of stages with graded missions or side objectives.
A series of seemingly unrelated events that are tied together in one way or another. The term originates from the anime series Ghost in the Shell: Stand Alone Complex.
Metroid, Mega Man, Earthworm Jim, Metal Gear, Halo, Crysis, Iron Man, and many more. Ordinary men and women who become extra-ordinary with the right suit on.
A tomboy is a girl who behaves in a boyish manner. It manifests itself through the practice of games and activities that are typically considered to be the domain of boys.
Games that feature characters that are known for a highly distinctive and unusual manner of speech.
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