Marauder
CONCEPT
A new Terran support infantry unit equipped with massive grenade launchers on each arm.


Overview

1457791-marauder_sc2_head1.jpg

Marauder profile

Realizing the need to defeat hardened Zerg carapaces, the Terran Dominion modified a Firebat (Concept) combat suit to sport two large grenade launchers on each arm. Unlike most Terran infantry, many Marauders have never been to jail or have only been accused of light crimes.


MARAUDER STATS
Race Terran
Type Ground-biological
Role Heavy assault infantry
Armament Quad K12 Punisher grenade launchers
Protection CMC-660 Heavy Combat Suit
Resources 100 minerals, 25 gas
Supply 2 units
Transport slots 2
Build time 30 sec
Hit points 125 (100 in Campaign without Kinetic Foam)
Armor (Object) (armored) 1 (+1 per Infantry Armor upgrade)
Attack (ground) 10 (+10 vs armored) (+1 per Infantry Weapons upgrade/ +2 vs armored)
Cool down 1.5 sec
Attack range 6
Sight range 10
Movement speed 2.25
Built at Barracks (Object)
Requires Tech Lab (Object) attachment
Hotkey D
Build dialogue "Let's have a blast!", "KABOOM, baby!", "Ohhh, it's on", "It's go time!", "It's about to get heavy"


Upgrades Cost Research Time Research At Hotkey Effect
Concussive Shells 50 minerals 50 gas 60s Techlab G Grenades will now slow the speed of one non-massive target by 50%
Stimpack 100 minerals 100 gas 170s Techlab T In exchange for 20HP, the Marauder gets a 50% boost to movement speed and firing rate for twelve seconds


Campaign Upgrades Cost Research At Effect
Jackhammer Concussive Shells $70,000 Hyperion Armory Shots will slow down the target and all nearby enemy units. Does not work on massive units
Kinetic Foam $90,000 Hyperion Armory Increases HP of the Marauder by 25 to match the multiplayer version.

Marauders are very effective against armored units like the Stalker and Roach. With Concussive Shells, Marauders can also defeat melee units like Zealots and Zerglings by endlessly kiting them. With Medivac support, they are incredibly hard to kill. Marauders are frequently loaded into Medivacs for counter drops on the enemy base. The Marauder is part of the dreaded Marine Marauder Medivac combination.

In campaign, Marauders are not nearly as effective as their multiplayer counterparts due to their lack of Stimpacks.


Matchups/Counters

MATCHUPS COUNTERS
Terran: Siege Tank (Object), Thor Terran: Marine (Concept), Banshee
Protoss: Stalker (Object), Immortal Protoss: Zealot, Void Ray (Object)
Zerg: Roach (Concept) Zerg: Zergling (Concept), Brood Lord