
"Electronic Symphony brings a host of great music and beautiful skin designs to the time-tested Lumines formula."

Lumines: Electronic Symphony was a launch title for the PlayStation Vita (Platform) and was developed by Q Entertainment (Company) and published by Ubisoft Entertainment (Company). Q Entertainment also enlisted the help of the design firm BUILD to help with the creation of the marketing material for the game such as redesign of the Logo, the in-game fonts and the visual graphics on the game's packaging.
This the fifth game in the Lumines franchise keeps the formula and core gameplay of the previous games in the series whilst adding several new features to the game as outlined below:
The player's avatar also now comes with special abilities, one set for single-player and another for multiplayer. There is a total of 42 different avatars from which the player can select and 5 different abilities shared between the avatars.
The 5 single-player special abilities are:
The 5 multiplayer abilities are:
The game makes use of both the front and rear touch screens of the PlayStation Vita.
In addition, the game also employs an experience system to unlock skins rather than the progression methods of the preceding games. Graphically the game uses dynamically-lit 3D models for the blocks rather than the 2D sprites of previous games in the franchise. Finally a new shuffle block was added to the game which shuffles up all blocks it in the connected block it touches in the well when it lands, randomly creating and altering the current layout of that section of the player's well.
The following game modes are included within the game although its worth noting that the Puzzle mode of the original game (Lumines: Puzzle Fusion) does not feature within the game.
Voyage: The main marathon style mode of play in which players play until the well is full and no more possible moves can be made. Upon game over occurring players can either choose to exit with their current score and receive the corresponding amount of XP or continue from the current stage at the cost of their score and corresponding XP. As players play new audio and visual themes (skins) progress through a set order of songs / themes and the song playlist order is outlined below.
The developers originally pitched the idea for the game as Daft Punk: Lumines, wanting to reboot the franchise. While Thomas Bangalter and Guy-Manuel de Horem-Christo were interested in the idea, having already appeared in DJ Hero (Game) as playable characters, the duo wanted to create all new material and mixes for the games but were unable to as they were already hard at work on the Tron: Legacy soundtrack and what would eventually become Random Access Memories.
The game was announced at Gamescom 2011 (Concept) and had its first public hands-on showcase at Tokyo Game Show 2011 (Concept) later that year. The Tokyo Game Show demo featured two playable songs: "Hey Boy, Hey Girl" by The Chemical Brothers and "4 AM" by Kaskade both of which were the first confirmed tracks to be included in the game.
The soundtrack includes a wide selection of licensed songs. Q Entertainment described the soundtrack as a "love letter to electronic music".
The song list is in order of appearance in the main Voyage mode.
Also, Orbital's "Never" is used for the credits of the game.
The following songs feature as unlockable songs composed by Makoto Asai (Person) and once unlocked are playable in the Playlist mode.
Like all of the PS Vita games, Lumines: Electronic Symphony is offered as a direct download and has a total size 722 MB before downloading any updates.
Lumines Electronic Symphony controversially lacks a Platinum Trophy (Object). In an interview, James Mielke (Person) (Producer at Q-Entertainment) explained that this was due to human error. He explained that the team assumed that all retail games automatically had a Platinum Trophy for completing all other Trophies when in reality, the Trophy must be manually entered by the developer and so as a result the game features no Platinum Trophy.
