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Lost Kingdoms II boasts a unique combination of card-based and real-time battle. The player moves Tara around the map using the control stick and changes the camera with the C-stick. Four cards are available at a time and are displayed in the bottom-right corner of the screen. The cards have the letters A, B, X, or Y to indicate which button corresponds to which card and the Magic Stone cost . Each card has both an element and a type which are indicated by the border color and a small symbol, respectively.
The top four elements form a circle of dominance, and are listed in that order with Earth cycling back around to the top. In other words each element has one strength and one weakness; cards will do more damage to inferior elements, and Independents/Helpers take less damage from weaker elements. The opposite is also true, less damage is done to enemies of superior elements and Independents/Helpers take extra damage from their superior element. Neutral types have no strengths or weaknesses, and so are generally good in all situations. Mechs have no elemental weakness, but they do take extra damage from "lightning" attacks. For example, a Pixie's attack will do extra damage to a Mech unit.
The card system remained basically unchanged from Lost Kingdoms (Game) to Lost Kingdoms II, but a few new types were added and a few mechanics were changed.
One of the new additions to the game is the ability to increase a card's potency by holding the Z-button while activating the card (called a Z-Effect). This technique doubles the Magic Stone cost of the card, but is always rewarding. If the player Z-Effects two or more specific cards at a time, a Card Combo can be performed. Card Combos unleash special attacks only available by combo; the Combos are usually stronger and have their own seperate Magic Stone Cost. The Combo uses all of the cards at the same time, but sometimes the effects are lasting.