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Because you'd never expect a banana to be an undercover cluster grenade.
Bats, hammers, wrenches, maces, staves, or even brass knuckles. These are weapons intended for blunt trauma rather than cutting or slicing.
A character in a game who uses unorthodox moves, and who likes to play 'practical jokes' on opponents. This makes losing to him/her all the more humiliating.
It's all in the family.
Games that feature characters whose hair movement is governed by a physics engine.
Weapons with a mind of their own. Sometimes their personalities clash with the people wielding them.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
An archetype of Japanese origin of often female characters using magic to battle evil.
Parrying is a specialized block mechanic, often with a tight input window, which prevents the player from taking damage. While some games allow this through a timed directional input towards the opponent, other games tie this to deliberate block inputs as a "Perfect Guard".
Colloquial term applied to hyper-aggressive play in all fighting games in North America, coined in southern California during the mid-90s. Popularized by tournament players like Alex Valle.
Shoryuken is the move made famous by Ryu and Ken Masters of the Street Fighter franchise. Shoryuken translates to "Rising Dragon Fist" but most English speakers simply refer to it as the "Dragon Punch."
A fighting game archetype where characters with a significant similarity in fighting style to Street Fighter's Ryu & Ken.
A ponytail on the side of their head as oppose to the more common back-of-the-head ponytail. Not to be confused with pigtails.
In fighting games, some characters have special moves that are counterattacks. In order for the attack to work, the player must enter the proper command and then allow for the opponent to strike when the player's character is in the move's "wait" position.
A move used in a lot of games where the standing/moving attacker spins upon himself, damaging the surrounding enemies.
People who are aged during the growth period of adolescence, traditionally between 13 and 17 years old.
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