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The inferred primary antagonists of Half-Life 2 and its Episodic expansions.
Betrayal is when a person breaks the trust and faith that others have placed in them.
Your friend in medicine. Mostly.
A character working for an agency or organization who is, in reality, working in secret against the organization for a rival agency.
Any game that represents a society noticeably worse or less desirable compared to those in the present. This can relate to kinds of political and economic organisation, excessive human suffering, social problems caused by technology, or as a result of an apocalyptic event.
A cutscene (usually using the in-game engine) which allows the user to contribute to or modify the action- such as changing camera angle, zooming in and out, or being able to move the player character around actors playing a scripted sequence.
Characters that are initially portrayed as evil, but eventually turn out to be good or not as serious of a threat. This also includes villains who remain evil the entire game, but contain some sense of moral goodness or ambiguity.
Valve Corporation's proprietary game engine that debuted in summer 2004 with Counter-Strike: Source and later that same year with Half-Life 2. It may be worth noting that the first Source game released a full 2 weeks ahead of Counter-Strike, and that was Vampire: The Masquerade - Bloodlines
Also known as the Universal Union, the Combine is a trans-dimensional empire comprised of enslaved species spanning an unknown number of universes, and Earth is their latest annexation.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
Vortigaunts are an extra-dimensional sentient alien species seen in every Half-Life game to date.
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