Unprofessional Fridays
Game Mess Mornings 05/24/24
GrubbSnax
#241 - Is Kurt Quitting Gaming Forever?
GameSpot After Dark
The Community Spotlight 2024.05.25
GB@Nite LIVE! Tickets & Details
The Not-E3 2024 Time Zone Chart
The Community Spotlight 2024.05.18
The Community Spotlight 2024.05.11
Game » consists of 3 releases. Released Mar 16, 2010
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
A mode that allows a game to be replayed after a first completion, carrying over items, experience, weapons, and other elements from the first playthrough.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
By definition, a pirate is a (mostly naval) robber without commission from a sovereign nation. While maritime robbery has been around since ancient times, Piracy had its highpoint during the 17th century. They are easily identified by the "Jolly Roger", which is the traditional name of the famous skull flag.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
Planet destruction sometimes a gameplay mechanic, sometimes a plot point. Should cover pending as well as actual destruction.
A narrative that takes an unexpected turn. Commonly, plot twists come in the form of revealing that the player character is not actually who they thought.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Enemies that appear out of nowhere and force the player into a battle.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
Characters that are designed to be scantily-clad.
A sound effect that plays once the player has gained a level, solved a puzzle or reached a milestone within the game.
Mostly in games that involve strategy. It involves special attributes determining the strengths and weaknesses of each move, species, character or type. One attribute is strong against another attribute, and weak against another, often in a circular fashion.
Games that have an open gameplay structure that allow players to interact with the world as they choose.
Not all scientists are mad and/or hell-bent on dominating worlds. Some are just your ordinary egghead with a coat.
A Scripted Death is a moment when the player is taken out of control resulting in the characters death
Sometimes, things are just meant to happen the way they do. Usually triggered by a timer, or by the player crossing a checkpoint.
Sometimes there are robotic characters that are programmed to think they are humans or have forgotten they are robots. Other times robots are meant to blend in with humans while knowing that they are robots. Either way they are eventually revealed to be robots as a dramatic plot twist.
Female characters who are designed with highly idealized figures and proportions, outfits that are revealing and/or form-fitting, and prone to ending up in completely over-the-top poses designed to show off their bodies.
Quests that aren't necessary for game completion. They typically offer side-stories or specific rewards.
Games where players can move in any 3D direction: forward & backwards; up & down; and left & right. Descent is a well-known example of this type of movement. It is differentiated from standard FPS movement, which is considered to be four degrees (or five, including jumping and crouching.)
Space is usually empty, but sometimes it's filled with virtual death machines.
The recording of data related to player performance or progress in a game. This feature is commonly found in RPGs or competitive multiplayer games. It does not include statistics in sports games, unless related to player performance.
The option to display dialog and other information with text on screen.
People who are aged during the growth period of adolescence, traditionally between 13 and 17 years old.
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
A distinctive song associated with the game (often played during the introduction/end credits). Note: This concept deals just with songs with lyrics, as opposed to instrumental pieces.
A story element in which a significant amount of time passes in a short period. Usually marked by major changes in character ages and personalities.
Tokyo Game Show 2008, the world's second biggest video game trade show, was held from October 9th to 12th 2008 at the Makuhari Messe.
This edit will also create new pages on Giant Bomb for:
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.
Use your keyboard!
Log in to comment
Log in to comment