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Concept »
Games where the characters are 2D bitmap images (sprites), but the environment and scenarios are made in a 3-Dimensional space. This technique was commonly used on consoles like the PlayStation, Sega Saturn and Nintendo DS. Many 90's First-Person Shooters also used this technique. Some used it as a stylistic choice like Paper Mario and Rakugaki Showtime.
A genre of FPS games that are either designed to look and play like 90's shooters or built on game engines from that era.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Formerly known as the "Quake II Engine", id Tech 2 is the second generation of game engines from id Software.
id Software's engine that powered Quake III and derivative projects. Previously known as the, "Quake III Engine".
A page dedicated to the graphics engine that has powered games such as Doom 3, Quake 4 and Wolfenstein.
The fifth version in the id Tech engines designed by John Carmack and developed at id Software LLC for Rage and Wolfenstein: The New Order.
The sixth version in the id Tech engines developed by id Software, know internally as "id Tech 666".
The seventh version of the id Tech series of engines.
Open source games are games that have had their source code officially released to the public, allowing anyone to modify, distribute, and create ports of the game.
The engine for the original Quake, written by John Carmack and Michael Abrash.
Source port is a general term for any modification created through the use of a game engine's source code, usually with the intent of expanding or improving its functionality in some way. Source ports commonly add features such as high resolution support and compatibility with newer operating systems.
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