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Hunter Hunted is a side-scrolling action game with a pseudo 3rd Dimensional aspect. This pseudo 3D aspect is the ability to move towards, or away from the camera, to move into rooms in either of those directions (where appropriate).
In the closing years of the 20th century Earth (Location) was invaded by a brutal warrior-race of aliens, known only as the Masters. The Masters exterminated the majority of humanity in a matter of days. The unlucky survivors were to become salves known as "Hunters" for the Masters entertainment.
These Hunters were forced to battle in the ruined cities of Earth against one another to the death.
Now in 2015, the Champion of Earth, Jake, is being forced into one final battle, a battle with the champion from the planet of Kullrathe, Garathe Den. Garathe den hails from a Minotaur-like race who were also conquered and enslaved by the Masters.
For the most part Hunter Hunted is a simple 2d action game where the player will run and gun their way to an exit on each level, picking up weapons, and other items on the way. In different levels the player will be either Jake of Garathe Den. These two playable characters have different attributes; Jake has the more powerful weapons, and Garathe Den jumps higher, further, and moves faster. Each level the player has a different role to play. in some missions you'll be the Hunter where you have to track down the Hunted and stop them from exiting and in the others you'll be the hunted, where you have to escape from the hunter. Whether you're the Hunter or the Hunted doesn't really matter, as you can kill the opponent anyway.
In Hunter Hunted there is a HUD. The HUD provides information on health, armour points, what weapons are owned, what weapon is equipped, how much ammo is left, and a time counter. The time counter isn't used on all mission, however. The maximum health points and armour points are 199. The maximum could only be obtained by picking up certain items; Food and Brest plate. No other items would add to the total of Health (Concept) or Armour above 100 points.
Players could somewhat interact with the environment. There was the ability to cling onto the ceiling and move horizontally. Jake would move hand-over-hand like how you'd use "monkey bars" at a playground. Garathe Den, on the other hand, crawls along the ceiling using both his hand and feet, while doing this most enemies couldn't attack him. While hanging Jake could also tuck his body upwards to avoid some enemy's attacks, or attack-path in the case of mines - he could not move while in this position, though, so it wasn't as handy as Garathe Den's ceiling crawl.
There were other ways to avoid attacks, too. Such as pressing up against the walls. By pressing the up button, the character would press up flatly against the wall in that direction, and this caused laser fire from stationary guns to miss, and also some enemies couldn't attack a player in this position, but would be waiting right in-front of him for some guaranteed damage when he returns.
In single player the player has to guide a specific character through a level filled with enemies and other pitfalls, such as fire. There at 65 missions in total, and in some of these missions the player can find pieces of a vehicle which are necessary to progress.
In the Multiplayer there are 35 different missions, and 2 different types of missions. 20 of the missions are competitive head-to-head missions where player 1 and player 2 fight to the death. Killing an opponent will send them back to the start, unless they've been killed enough times to win the match. The number of kills to win the match and time limit are user-defined numbers between 1-99.
The other 15 missions are cooperative ones. In these co-op missions the players, 1 and 2, work together to complete the level.