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Heroes of Might and Magic IV is the fourth installment in the critically acclaimed turn-based strategy game series, and the last game to be developed byNew World Computing. The game includes 6 different factions, each with unique constructions , units and abilities. In order to conquer land and collect treasure, creatures and heroes must be recruited. Heroes in the game can advance up to level 70 and can learn skills that are based on other factions. An unique feature in this installment of the franchise is the inclusion of heroes on the battlefield. Previous games had the heroes play a more passive supporter role from the sidelines. The battle system in the game is similar to chess in that both players take turns to make their moves, by deciding where their unit shall move or attack. Each creature has its own damage , defense , and ability skill during combat. In game you need resources to build and recruit units and also to buy potions and some minor items for your heroes . The resources are: Gold (Object), crystals , gems ,wood , ore , sulphurand mercury .
1) Might 2) Life 3) Death 4) Order 5) Chaos 6) Nature
The Might faction relies solely on creatures with non-magic abilities, with the exception of the Ogre Magi. The heroes of the Might faction are the Barbarians.
| Levels | Dwellings | Units |
|---|---|---|
| Level 1 | Longhouse
Centaur Stables||Berserkers (Concept) Centaurs (Concept) | |
| Level 2 | Nomad Tents
Harpy Peak||Nomads Harpies | |
| Level 3 | Ogre Fort | |
| Level 4 | Behemoth Crag
Cliff Nest||Behemoths Thunderbirds |
This faction is centered around humans who have allied themselves with Angels. Life is allied with Order and Nature, and its heroes are the Knights and Priests.
| Levels | Dwellings | Units |
|---|---|---|
| Level 1 | Squire's Guild
Archery Range||Squires Crossbowmen | |
| Level 2 | Ballista Works
Guardhouse||Ballistae Pikemen | |
| Level 3 | Monastery
Barracks||Monks (Concept) Crusaders | |
| Level 4 | Altar of Light
Knight's Chapter||Angels Champions |
The Death faction is based on demonic and undead creatures. It is allied with both Order and Chaos, and is governed by Death Knights and Necromancers.
| Levels | Dwellings | Units |
|---|---|---|
| Level 1 | Torture Chamber
Cemetery||Imps Skeletons (Concept) | |
| Level 2 | Kennels | |
| Level 3 | Spawning Pit
Mansion||Venom Spawn Vampires | |
| Level 4 | Temple of the Damned
Dragon Graveyard||Devils Bone Dragons |
This faction use creatures that are based on resources, magic, and mechanics. It is allied with Life and Death, and perceive both Nature and Chaos to be untamed. Its heroes are the Lords and Magi.
| Levels | Dwellings | Units |
|---|---|---|
| Level 1 | Halfling Burrow
Dwarven Mines||Halflings (Concept) Dwarves | |
| Level 2 | Golem Factory | |
| Level 3 | Golden Pavillion | |
| Level 4 | Dragon Factory
Cloud Castle||Dragon Golems Titans |
The Chaos faction is based on destruction and disorder, and supports all kinds of vile creatures. It opposes Order and Life. Its heroes are the Thieves and Sorcerers.
| Levels | Dwellings | Units |
|---|---|---|
| Level 1 | Orc Towers
Den of Thieves||Orcs Bandits | |
| Level 2 | Statuary Garden
Labyrinth||Medusae Minotaurs | |
| Level 3 | Volcanic Vent
Black Wood||Efreeti Nightmares | |
| Level 4 | Dragon Cave
Hydra Pond||Black Dragons Hydras |
This faction is the home to all Nature spirits, animals and elementals alike. Its natural enemies are Order and Death. The faction heroes are the Druids and Archers.
| Levels | Dwellings | Units |
|---|---|---|
| Level 1 | Fae Trees | |
| Level 2 | Treetop Lodge
Tiger Den||Elves White Tigers | |
| Level 3 | Unicorn Glade | |
| Level 4 | Magic Forest
Pyre||Faerie Dragons Phoenixes |