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In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
A Secret area is a place hidden that few will find unless they know where to look.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Games that ask the player whether they are sure about the decision that they have just made.
“Indie” or “independently developed” games are video games which are developed by a studio without the support of an external publisher.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
It's the designer's go-to guy. If they want to steer a player in a given direction they'll lock an in game door and force the player to find a way to either unlock it or find an alternate route.
Turn-based games divide game actions into distinct parts, called turns. This gives the player time to strategically choose actions as the battle or events unfold.
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