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    Halo: Reach

    Game » consists of 13 releases. Released Sep 14, 2010

    A prequel to Halo: Combat Evolved, chronicling one of the most cataclysmic events of the Halo Universe through the eyes of a squad of Spartan super-soldiers known as Noble Team. It is also the last game in the series developed by Bungie.

    Elites in Halo Reach are some of the best AI ever.

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    big_jon

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    #1  Edited By big_jon

      
    This is on Heroic, I hear on Legendary they are much harder to eliminate 
     
    This is the single best thing about Halo Reach to me, I can`t wait.
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    AsianSwagger

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    #2  Edited By AsianSwagger

    Looks like pretty standard AI to me...

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    big_jon

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    #3  Edited By big_jon
    @AsianSwagger said:
    "Looks like pretty standard AI to me... "

    Wow are you kidding me... See what you want to see I guess.
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    jkz

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    #4  Edited By jkz

    I'm hyped for Halo: Reach, but I have to say that looked pretty standard to my eyes. They certainly are quite agile, and the animation on the dodging is quite impressive, but based purely on AI, that looked pretty standard.

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    big_jon

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    #5  Edited By big_jon
    @jukezypoo:
    I was speaking to the combination of all his actions.
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    mikeeegeee

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    #6  Edited By mikeeegeee
    @big_jon: I agree, I was impressed by how aggressive and illusive he was. Now if that dude had a plasma pistol and a DMR... that fight would be over in a few seconds.
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    big_jon

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    #7  Edited By big_jon
    @mikeeegeee:
    My pall said on legendary the Elites dodge the plasma overcharge most of the time.
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    Make_Me_Mad

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    #8  Edited By Make_Me_Mad

    That seemed more like a combination of the player having terrible aim and poor decisions about how to use grenades and sniper rifles.
    I did like that the elite chased him into the building, but to really be impressive he would have had to try and flush him out somehow instead of wandering in to be shot.

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    jessej07

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    #9  Edited By jessej07

    It doesn't help that the person playing was a horrible shot! :)

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    audiosnag

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    #10  Edited By audiosnag

    That was pretty freakin awesome. Not too often that sorta thing stands out to me but that was bad ass. I love the Elites, they make a way better bad guy then the Brutes.

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    volcane2004

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    #11  Edited By volcane2004
    @big_jon:
    I love how they really know how to use the Armor Abilities like armor lock!
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    big_jon

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    #12  Edited By big_jon
    @volcane2004:
    I saw one armour lock a ghost and make the guy who was ramming the Elite blow up.
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    RE_Player1

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    #13  Edited By RE_Player1

    So it's a video game?

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    Bouke

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    #14  Edited By Bouke

    I especially like the part where the guy switched back to his assault rifle with 3 bullets in the clip! Also he should have stuck that plasma grenade... But it is pretty cool to see the Elite actively trying to kill the player.
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    pwnasaurus

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    #15  Edited By pwnasaurus
    @RE_Player92 said:
    " So it's a video game? "
    I have on good authority that halo reach in fact is a video game
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    TheGreatGuero

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    #16  Edited By TheGreatGuero

    That was actually much more impressive than expected. He seemed to behave almost like a real human-controlled opponent.

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    TaliciaDragonsong

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    The player had like NO aiming skill but the elite was a great opponent too.
    I loved how he moved himself to cover in the back after the player started shooting him, impressive!

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    BunkerBuster

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    #18  Edited By BunkerBuster

    If he were smart he would have ambushed you, flanked you, thrown a grenade at you or would have fallen back to his friends to attack you as a group. From that video he ran left, then right, then straight and shot at a wall.
    Conclusion: go play Half-Life or FEAR.

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    AquaGeneral

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    #19  Edited By AquaGeneral

    The Elite reacted to the fact that it was being fired at, it fell back to cover to then aggressively threw a plasma grenade at the player, slightly after he fired upon another enemy. The Elite pushed on forward to attempt to get closer to the player. It just generally seemed like something a human player would probably do.

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    Sitoxity

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    #20  Edited By Sitoxity

    Like has been said it does seem like standard Bungie AI with some improvements. It did react more realistically to the player, but it's not huge leaps and bounds above anything we've seen before. It goes down to the player being a pretty bad shot, to be fair. That elite wouldn't have gotten near him if he landed those shots.

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    DoctorOptimist

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    #21  Edited By DoctorOptimist
    @BunkerBuster said:
    " If he were smart he would have ambushed you, flanked you, thrown a grenade at you or would have fallen back to his friends to attack you as a group. From that video he ran left, then right, then straight and shot at a wall. Conclusion: go play Half-Life or FEAR. "
    Half-Life....
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    natetodamax

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    #22  Edited By natetodamax
    @big_jon: The AI for one enemy is the best thing about Reach to you?
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    Baillie

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    #23  Edited By Baillie
    @natetodamax: Woah, nice addition to the thread! 
     
    I think that looked pretty damn good, I liked the way the elite ran way into cover, then got quite aggressive, using the grenades well, etc. People who are saying bad AI, seriously? When was the last time you played halo and started flanking enemies and all that jazz? Wait, you play pretty much like that elite did? Cool.
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    natetodamax

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    #24  Edited By natetodamax
    @Baillie: My comment wasn't directed at you. But nice opinion anyway! I really cared for it!
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    Baillie

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    #25  Edited By Baillie
    @natetodamax: Well my comment was directed at you, I'm not trying to be a dick, but you clearly were, even if it was jokingly. So yeah, being a top poster doesn't make you immune to being called out, bro.
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    threeve

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    #26  Edited By threeve

    May I just say that when I think about it, elites have always had pretty good AI and were probably the best FPS enemy I've faced; in Halo CE when you came up on a white one you knew you were in for a tough fight, even on heroic.

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    Hitchenson

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    #27  Edited By Hitchenson

    What glorious fucking music. 

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    natetodamax

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    #28  Edited By natetodamax
    @Baillie said:
    " @natetodamax: Well my comment was directed at you, I'm not trying to be a dick, but you clearly were, even if it was jokingly. So yeah, being a top poster doesn't make you immune to being called out, bro. "
    That's the first time I've been "called out" for anything in a looooooong time, and I didn't even do anything. 
     
    But I digress.
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    borodin

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    #29  Edited By borodin
    @natetodamax said:
    " But I digress. "
    From what? being snarky? no you didn't :P
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    ShaneDev

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    #30  Edited By ShaneDev

    I like the fact that it was actually fast moving and not standing still but the guys aiming was terrible. I really want to play it and use that concussion rifle damn it.

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    Zereta

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    #31  Edited By Zereta

    Having played a bit of the campaign at an event recently, I can, in fact confirm, that that's nothing compared to the real deal. The Elite AI in Reach is spectacular. Skirmisher Ai as well. Hunter is pretty good too. Can't tell much of a difference with Grunts and Jackals. Level I played had no Brutes or Drones. 
     
    I played on Heroic btw

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    big_jon

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    #32  Edited By big_jon
    @BunkerBuster:
    Watch again numb nuts.
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    wyld

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    #33  Edited By wyld

    That elite definitely looked like it was trying to fight back rather then defend, which is nice to see

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    Wasara88

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    #34  Edited By Wasara88

    Have to say that was more ferocious than smart,but it fits the game.Elites are described as being confident and a little smug about their abilities to kill humans. It's still better than what most games offer. The development of AI in games in general has slowed considerably compared to graphics that seems to be the only thing that matters these days. I remember F.E.A.R and Halo CE stood out of the pack because of the AI,but after that game after game AI has been stagnating and it really shows badly in cover based shooters.

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    TheFreeMan

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    #35  Edited By TheFreeMan

    Pretty impressive (pushing the player back into the room and then charging at him was surprisingly aggressive), but then again, if the guy had been a better shot or played more intelligently that video would have only lasted five seconds.

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    deactivated-594edfbbc45ca

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    That was awesome, obviously if the player was a better shot that battle would have ended a lot quicker, It still doesn't detract from that fact that the AI was brilliant.

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    deactivated-594edfbbc45ca

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    @natetodamax said:
    " @big_jon: The AI for one enemy is the best thing about Reach to you? "
    I'd say the top poster in the Reach forum likes allot more about Reach than just the AI.
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    joeybagad0nutz

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    #38  Edited By joeybagad0nutz

    Hope they are better AI then the last games.

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    wefwefasdf

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    #39  Edited By wefwefasdf

    The guy playing sucked... but yes, I expect that the AI will be great. Can't wait for Tuesday!

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    Gizmo

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    #40  Edited By Gizmo

    Those lighting effects... just incredible.

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    big_jon

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    #41  Edited By big_jon
    @Agent47CSim2 said:
    " @natetodamax said:
    " @big_jon: The AI for one enemy is the best thing about Reach to you? "
    I'd say the top poster in the Reach forum likes allot more about Reach than just the AI. "

    Indeed just as the second highest would too.
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    joeybagad0nutz

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    #42  Edited By joeybagad0nutz

    Wow I'm surprised as to how well that elite flanked him and corner him into the building. It wasn't until it got close enough to where the player could just hit him, knock out his shields and shoot him with an easy head shot. That was the elite fault for chasing him into the building but the maneuvering ability of it was amazing.

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    fjordson

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    #43  Edited By fjordson

    Yeah, the A.I. is great, as always with Halo. A couple of my friends who got to play firefight at PAX said it was infinitely more challenging and intense than Halo 3 or ODST.

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    joeybagad0nutz

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    #44  Edited By joeybagad0nutz
    @Fjordson: Firefight wasn't in Halo 3 :) But I get your point.
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    fjordson

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    #45  Edited By fjordson
    @JoeRiccadonna: I just meant Covenant A.I. in general.
     
    I can't believe the game is so close. This week is going by incredibly slow.
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    mazik765

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    #46  Edited By mazik765
    @Zereta said:
    " Having played a bit of the campaign at an event recently, I can, in fact confirm, that that's nothing compared to the real deal. The Elite AI in Reach is spectacular. Skirmisher Ai as well. Hunter is pretty good too. Can't tell much of a difference with Grunts and Jackals. Level I played had no Brutes or Drones.  I played on Heroic btw "
    I second that opinion! I played some firefight recently at an event and I noticed some astounding AI from the elites in particular (I only experienced elites, grunt and jackals).
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    joeybagad0nutz

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    #47  Edited By joeybagad0nutz
    @Fjordson: Yea it is. And the weekend is going to go by even slower for me! :( Hopefully monday will be a fast day.
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    yinstarrunner

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    #48  Edited By yinstarrunner

    Seemed pretty cool.  I like how it fell back to cover, then tossed a grenade to distract the player a little before charging out.  Then it tossed a grenade into the building and aggressively ran in to close quarters combat against the player when it felt it clearly had the advantage in that small space.  Pretty cool.

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    Ace829

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    #49  Edited By Ace829
    @Fjordson said:
    " This week is going by incredibly slow. "
    I hear that. College classes aren't making it any better either. -_-
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    Snix

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    #50  Edited By Snix

    Excellent, not to big of a difference from Halo games... but things like this make playing through campaigns way more enjoying. In my opinion of course ;)

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