It's now up to Grubb to survive the Blight.
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GrubbSnax
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Rat cube (Diamond is Unbreakable 08)
JeffJeff's Bizarre Adventure
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Game » consists of 18 releases. Released Nov 16, 2004
A destructible environment means the player has the ability to destroy his/her surroundings. This allows players to use the environment to their advantage.
An in-game design interface that allows the player to configure aspects of a game, among other things.
Industry jargon used to describe a troubled development cycle that results in long delays, extended periods without new info, and often radical changes to the game.
Drowning in games occurs when a being (not suited to be in water) runs out of oxygen, time, power, or barely even touches the water surface. Further complicated by the local sea-life that can knock the air out of you, should you get close.
Any game that represents a society noticeably worse or less desirable compared to those in the present. This can relate to kinds of political and economic organisation, excessive human suffering, social problems caused by technology, or as a result of an apocalyptic event.
The 2002 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 22-24.
The 2003 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 14-16.
The 2004 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 11-13. This was the 10th annual E3.
After a in-game explosion or heavy fire close to the player, sound is muted only to oscillate a temporary sinus tone, like a tinnitus beep.
Electricity is commonly used as a damage-introducing element causing inanimate objects to become harmful (electrified water, floors, cables, etc). It can also refer to a power wielded by characters that generates sparks, is conductive to metal surfaces, forks or branches, and is often blue in color.
Water that has been exposed to electricity. Often functions as a puzzle the player must solve to proceed.
The boss is always on the top floor.
People of a different race or skin color, that are chastised and frowned upon for being different in culture or appearance.
A puzzle where you have to use your surroundings, i.e. "environment" in order to progress.
Everything you need isn't always spelled out for you on the map. Sometimes even the map is not there till you go explore it.
Falling Debris, rocks, or other items that may possibly cause damage to the player character.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
Using physical force to damage an opponent, with or without an equipped weapon from a first person perspective.
Platforming from the character's point of view.
Not all elder people are kind.
The Ghost in the Machine track "Is that the Door?" is used in the Half-Life 2 track "Radio."
Giant Insects are insects and other 'bugs' that are far larger than in the real world. Some are about half the size of a human, others are bigger than buildings. Larger than life or gigantic insects are a common element in many video games, especially those of the RPG Genre.
Derived from the Spanish word for "little war", guerrilla warfare is waged by a small and mobile armed force against a larger, more regimented force. It typically involves the use of ambushes, sabotage, and other offensive tactics meant to overcome an enemy's greater numbers.
Commonly reffered to as seagull, the gull is a (mostly) white aquatic bird known for its cheeky behaviour.
Spider-like parasitic animals from an unknown universe with amazing powers of genetic transformation. Introduced in the original Half-Life, headcrabs come in several varieties, all of which are incredibly dangerous to unsuspecting or unprepared humans.
A heads-up display is a graphical overlay of vital information used in most modern games.
Death From Above.
Non-player characters in video games will often submit to hero worship of the player's character in order for the game to make the player feel truly important. It is commonly-used in the Fable and Mass Effect franchises.
Similar to the Wilhelm Scream, this is an often used voice sample heard in many games, e.g. Starcraft and Half-Life 2. It is also known as the "TIE fighter scream" for it's similarity to the sound the passing fighters make in Star Wars: A New Hope.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
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