843: Worked Wish
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Game » consists of 2 releases. Released Oct 27, 2005
Normal mapping is an integral part in making believable visuals. Using advanced surface information in conjunction with light information, an artist is able to define an incredible amount of detail on any low polygon model.
A circumstance in video games where the player will defeat large numbers of enemies without any assistance from AI or other players. This may occur for part of a game or the entirety of it.
Various effects using "particles" (billboard/sprite planes or full models).
Persistent bullet holes allows players to shoot holes into walls without them disappearing right away. This feature added realism to first person shooters, as well as the ability to draw smiley faces.
An advanced shading model, including diffuse, ambient and specular shading, with per-pixel lighting. Developed by Bui Tuong Phong, it was introduced to gaming with the Sega Hikaru arcade system in 1999. Since the mid-2000s, it has been the most widely used shading model in modern 3D video games.
Physics play an important part in this game in solving puzzles and/or combat. Notable examples include the Gravity Gun from Half-Life 2, and the Force Powers from Star Wars: Force Unleashed.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
A cutscene that is viewed through the eyes of the protagonist or some other character. POV stands for "point of view".
QuickLoad allows the player to rapidly load their progress in a video game, generally is most seen in computer games.
A physics system used to procedurally generate body movement similar to rag dolls.
Being able to fire bullets in quick succession. In earlier video games, often acquired as a power-up.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
Reloading is the action of replacing the ammunition magazine inside a gun. It adds a touch of realism to most modern shooters, and a certain amount of tension when a player is forced to reload while under fire.
Sometimes, things are just meant to happen the way they do. Usually triggered by a timer, or by the player crossing a checkpoint.
A lead character who never says a word, despite being spoken to.
A box, sphere, or hemisphere surrounding a level or map textured with a background image to make the level look larger than it actually is.
Valve Corporation's proprietary game engine that debuted in summer 2004 with Counter-Strike: Source and later that same year with Half-Life 2. It may be worth noting that the first Source game released a full 2 weeks ahead of Counter-Strike, and that was Vampire: The Masquerade - Bloodlines
A game that takes gameplay mechanics, characters, or story elements from an existing series in a separate and different direction, sometimes changing genres along the way.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
Games officially verified by Valve to be fully playable on Steam Deck.
A trickjumping technique used to increase a player's speed.
Moving to the left or right without rotating the body axis. The technique, also called side-stepping, is useful in FPS games to avoid incoming fire without turning away from a target.
The option to display dialog and other information with text on screen.
Also known as the Universal Union, the Combine is a trans-dimensional empire comprised of enslaved species spanning an unknown number of universes, and Earth is their latest annexation.
Throwing weapons include knives, shurikens, axes, darts or even explosives such as grenades and molotov cocktails.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
WASD, or WADS, is the most common and often the default setting to move the player character in computer games with a first or third person perspective.
First seen in Halo: Combat Evolved, this style of gameplay helps manage balance in shooters by forcing players to choose between weapons
Found in many First Person Shooters or Role Playing Games, the player has the ability to swap their current weapon for another found on the ground or in their inventory.
The blood stains or visible bullet holes/knife slashes on a character models body.
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