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Game » consists of 12 releases. Released Oct 24, 2005
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
Short one-line audio clips spoken by the NPCs that populate the game world. Can be random or in reaction to the player or events.
When the player character (re)visits a certain area or location that was also present in a previous game, or visited later on in the same game, with some alterations.
An option that makes the physical character models in the game have enormous heads, and occasionally equally oversized arms. Usually accessed through a cheat code.
Billboards are used in many games as either a form of advertisement or as something to smash through.
A proprietary video codec (.bik/bk2 extension) developed by RAD Game Tools and used in a very large number of video games.
One of the most controversial aspects of video games are the amounts of virtual murders that can vary from over-the-top to uneasily realistic. These games become notorious when they are linked to a murder, usually a spree murder, by the person who plays them.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
Bats, hammers, wrenches, maces, staves, or even brass knuckles. These are weapons intended for blunt trauma rather than cutting or slicing.
Body armor in games acts as additional protection. In most cases, when a player takes damage that would completely affect their health, their body armor reduces the damage taken or takes the damage instead.
A bribe is the act of offering money or gifts to a person to gain influence or alter a decision.
A view point or camera angle that's fixed on the vehicles front bumper.
A concept in which a person or object is on fire and taking continuous damage. It often takes fast movement, water, or an item to heal.
Forced Wheel spin where the brake is applied and the gas pedal is floored, therefore spinning the tires, then releasing the brake for a small boost. Not meant to be done, but a popular showboating technique.
The event of a suspect being apprehended by law enforcement.
A protagonist who is arrogant, cynical, and aggressive, but also intelligent and introspective. Named after the English Romanticist writer Lord Byron, who popularized such characters and was said to have fit this description himself.
Often used as a catch-all term for any game's main story-driven mode of play, campaign mode usually refers to a linear sequence of levels with a continuous story and a definite conclusion, playable single-player and sometimes co-operatively.
The act of high-speed vehicular pursuit. Often this occurs in racing games or games where players must evade police.
Jacking is the act of taking control of a vehicle that is not under the player's rightful or original possession, and may or may not have been taken out of another player's or NPC's possession.
Special codes or button combinations used to gain powers or advantages in a game. Generally hidden.
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
A bar, usually at the bottom of the screen, which tells you what direction enemies, locations, or main quests are.
Law makers and fat cats who will sell the population down the river just to gain more power and money.
Crooked Cops work both sides of the law for their own benefit.
The act of bending at the knees from a standing position. Crouching is an essential part of many shooters and platformers, and can be used by players to stay behind cover or avoid incoming projectiles.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
Some games let players customize their character (or characters). Degree of customization may vary, with some games simply allowing to choose between different types of clothes, while others provide more detailed tinkering of features such as the distance between a character's eyes or hair color.
A non-interactive sequence within a game most often used for plot advancement.
Some games just won't settle for laughs. Some games make you want to cringe as you're busting a gut.
Environments cycle between day and night, often with effects on other aspects of the game.
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