Something went wrong. Try again later
    Follow

    Gradius II

    Game » consists of 12 releases. Released Mar 24, 1988

    The direct follow-up to Konami's arcade shoot-'em-up classic Gradius, introducing customizable Power Meters with new power-ups. It had no official release in North America for 18 years.

    Short summary describing this game.

    Gradius II last edited by reverendhunt on 11/14/20 01:32AM View full history

    Overview

    Gradius II: Gofer no Yabō (sub-title loosely translated to "Ambition of GOFER", known in the European arcade and NES releases as Vulcan Venture, not to be confused with the MSX game of the same name) is a sci-fi side-scrolling shoot-'em-up developed and released by Konami for arcades in both Japan (on March 1988) and Europe (on May 1988).

    The sequel to Konami's 1985 game Gradius, Gradius II puts players back in control of the starfighter Vic Viper two years after the destruction of the Bacterian super-fortress Xaerous. A new Bacterian force, led by the mysterious GOFER, is making their way to the planet Gradius, and Vic Viper is sent to stop them.

    The game retains most of the gameplay from the original, with multiple new additions (including the Power Meter Select system, which allows players to choose from multiple power-up configurations prior to playing the game). Some of these additions were carried over from the original game's spin-off Life Force.

    Gradius II is notable for not receiving an official release in North America, both in the arcades and in home releases, until the Gradius Collection compilation for the PlayStation Portable 18 years after the original.

    Ports & Re-Releases

    Ports

    All three ports were originally released exclusively in Japan.

    • The game was first ported to the Family Computer on December 16, 1988. Titled simply as Gradius II, this version was later digitally re-released for the Wii (as a Virtual Console title), also exclusively in Japan, on April 24, 2007.
    • It was last ported to the PC Engine Super CD-ROM² on December 1, 1992. This version was later digitally re-released for the Wii (as a Virtual Console title) in 2007-2008 (November 2007 in Japan, October 2008 in North America, and May 2008 in Europe).

    Compilations & Re-Releases

    The original arcade version was included in multiple compilations and digital re-releases:

    • It was first bundled with the original Gradius for the Sony PlayStation and Sega Saturn on March 1996 as Gradius DELUXE PACK. It was also released for the PC on Feburary 1997. All versions are Japanese-exclusive.

    Power Meter

    The Power Meter system from the original Gradius returns, in which players start each life with minimal speed and a basic cannon shot, and can upgrade their ship by collecting Power Capsules to progress through their six-part Power Meter (and then using the Power-Up button to collect the meter's highlighted power-up).

    New to the series is the Power Meter Select system, which allows players to choose from four different Power Meter configurations and from two different Shields. All configurations use the same Speed-Up and Multiple/Option power-ups. Instead of the standard Gradius configuration (Missile, Double, Laser), players can optionally choose from the following three:

    • Spread Bomb, Tail-Gun, Laser
    • Photon Torpedo, Double, Pulse
    • 2-Way, Tail-Gun, Pulse

    In addition, players can change the original Gradius shields (Shield) for a new version (Force Field) as a separate choice. In the NES version, only the Force Field can be used.

    These power-ups are, in Power-Up Level order:

    Speed-Up

    Same as the original, the Speed-Up power-up increases the movement speed of the Vic Viper. This can be activated up to five times to further increase the speed, although higher levels can be very unwieldy.

    Missile

    Allows the Vic Viper to drop missiles that fall downwards on the playfield separately from its main weapon. Four different types are available in this game:

    • Missile (Classic) - Missiles that, if they reach a flat surface, move along it until they reach an enemy or a wall.
    • Spread Bomb - Missiles that fire in an arc and detonate on impact for damaging explosions.
    • Photon Torpedo - Missiles that overpenetrate enemies and, if they reaches a flat surface, move along them until they reach a wall.
    • 2-Way - Missiles that split into two from the ship, the second moving upwards in a similar arc.

    Double

    Improves the Vic Viper's cannon by having it shoot an additional shot. Replaces the Laser power-up. Two different types are available in this game:

    • Double (Classic) - Second shot is fired in an upward angle.
    • Tail-Gun - Second shot is fired behind the ship.

    Laser

    Replaces the Vic Viper's cannon with a more-powerful laser cannon. Replaces the Double power-up. Two different types are available in this game:

    • Laser (Classic) - Thinner beams that can over-penetrate enemies. The version used in the "Spread Bomb" configuration is unique.
    • Pulse - Beams that, while weaker than the classic Laser, become very wide over time. Known in Japanese version as Ripple.

    Multiple / Option

    Same as the original, the Multiple (or, in Japanese versions, Option) creates a ball of energy that follows behind the path of the Vic Viper and fires the same weapons (and missiles, if active) as the ship. In most versions of the game, this can be activated up to four times, each of which creating a new energy ball.

    New to the series is a recurring enemy called the "Option Hunter" that can appear sometime after all four Multiples are activated. While it cannot damage the Vic Viper, it instead attempts to steal all of the ship's Multiples. Players are given time to dodge its attack to minimize the amount of Multiples stolen.

    Barrier

    Provides a temporary barrier to the Vic Viper that completely negate projectiles in certain directions. These barriers have limited energy and can be destroyed.

    This Power-Up is marked with the "?" symbol in the Power Meter.

    • Shield (Classic) - Two energy balls that guards the ship's front. More durability, but leaves the ship vulnerable in other directions.
    • Force Field - Guards the Vic Viper in all directions. Less durability.
    sizepositionchange
    sizepositionchange
    positionchange
    positionchange
    positionchange
    bordersheaderpositiontable
    positionchange

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.