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Game » consists of 9 releases. Released Nov 17, 2009
Large birds that like to swoop and eat things. And they have large talons.
It may seem like bottom rung, but its your best friend when you just HAVE to find out if the Princess is in the castle and your date is waiting for you. Go ahead and hit those crosshairs until your shame is backlit by neon text outline, just don't expect any achievements!
Some enemies require the player to destroy them from the inside. Examples include the lake boss from The Nexus boat sequence in Gears Of War 2
An enemy that uses a spell or a skill to multiply and add another enemy to fight
The player character jumps on the back of an enemy during a battle to take control of them.
Extreme violence pertains to excessive amounts of blood, gore, or violent acts. These include decapitation, mutilation, dismemberment, amputation, defenestration, disembowelment, torture and much more.
Scarring over the eye. Used by game developers to make a character appear more rugged and 'badass'.
A tattoo that is on a person's face. They are said to make one look more bad-ass and cool.
Fate is a force in the background of all things that determines what is going to happen to the world and its characters. Many games incorporate fate as a vital component of the story or as a convenient plot device.
Finishing moves are typically moves that end a fight in a traditional fighting game.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
The ability to create, shape, and control fire at will. This is a common and well known power in fiction, its appearance dating back to ancient literature.
The fixed camera was made famous by games such as the Resident Evil and Metal Gear Solid franchises. Depending on the camera set, up could be down and left could be right. Even in the later generation of consoles, games like the God of War franchise still use this technique.
These games allow the character to see what is going to happen before the character actually gets there. This is normally done to give a unique perspective on the story
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
When the main character starts out as a weak, hopeless, tiny lad and the player makes him the most powerful person in the game.
A status effect that may increase strength and vitality at the expense of drawbacks such as poorer dexterity and reduced stamina.
When the player, compared to the adversary he/she is supposed to defeat, looks like a tiny inchworm.
This tag is for all games and characters that deal in the concept of gods, demigods, half-gods and the like.
A humanoid construct given life through magic. The materials used to create a golem vary greatly.
Gorgons are mythical female creatures known most notably for their hair of living snakes and ability to turn anyone into stone with their gaze. While the most famous depiction of a gorgon is Medusa, they have been depicted in various other ways in literature, film, and games.
Greatest hits is a general term for re-releases of games which have sold a certain number of copies, as part of a program managed by the console manufacturer.
Stories and legends created by the ancient Greeks. Today these myths are used as an endless source of inspiration for all media.
A term that can be used to refer to RPGs that focus more on the action, or brawler action games which focus on hack & slash gameplay.
Any stealth operative or athletic character knows this ability. Necessary if you're hanging on a ledge and don't want to fall.
A winged creature from Greek mythology with the body of a bird and the head of a woman. Generally depicted as a winged woman with grotesque features with a mind full of bad habits.
HD collections are multiple games in a franchise that have been remastered to comform to HD standards and then put on a single disc.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
Games which contain either animals crossed with other animals or animal/human creatures.
A storytelling technique with which the narrative begins in the middle of a story, rather than the beginning. With this technique, prior events are often shown in extended flashbacks. This is not the same as a game that simply contains flashbacks.
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