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Game » consists of 9 releases. Released Nov 17, 2009
Running at 60 FPS is standard for arcade & PC games, but hardware restrictions of consoles often force developers to aim for lower framerates in order to preserve visual detail or allow greater scale. 3D console games hitting 60 FPS are thus uncommon, though the trend of re-releasing games on newer hardware has technically resulted in more 3D console games hitting 60 FPS.
Used by protagonists when opening a door that is locked, or just for looking really cool.
A protagonist who lacks some or all of the qualities traditionally seen as heroic.
A power in the God of War series.
Videogame bosses, generally enormous ones, that take up the entire background of the screen you fight them on, usually only extending the body parts they attack with (and for some reason, their weak point) into the foreground where the player can interact with them.
Neglectful and/or abusive parents and parental figures.
An ability with which a person can uphold exceptional equilibrioception. In other words, not falling over.
A term for a humanoid creature with animalistic features which can comprehend everything from slightly feral humans to savage monsters with trace amounts of anthropomorphism.
When the player character (re)visits a certain area or location that was also present in a previous game, or visited later on in the same game, with some alterations.
The concept of moving blocks around to certain areas such as highlighted squares, or switches, or in order to get past a maze.
The ability to stop or reduce the damage from an oncoming attack.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
Bluepoint Games proprietary engine
Not all bosses can handle the player by themselves. Many use waves of lesser enemies to fight for them while they rest, and some even let these minions do all the work.
A distinct and predictable pattern of attacks or movement a boss takes. This can be based in reaction to a player's actions or simply a stringent script the boss adheres to.
On some box art, the main character is facing away.
Games in which the boxart depicts another release's boxart in its entirety. These usually appear on re-releases and combination packs of franchises or expansions.
Button Mashing is a term used to describe gameplay where certain skills can be only realized explicitly through mashing buttons, a reckless player trying to get results or when the game rewards the player(s) who bash buttons the fastest. The latter example is common in Party Games.
Centaurs have the upper half of a man, and the lower half of a horse. Typically they are hunters.
A different take on the commonplace video game death. Different ways to avoid death can include time travel, as in Prince of Persia; or a minigame, as in Prey.
Climbing is a common tradition in games, particularly platformers. There is often a particular type of surface that can be climbed, and it has a recognizably different look than other surfaces in the game. Climbing ladders or stairs doesn't count.
Typically found in fighting games, combos are a series of strung-together moves.
Sony's official initiative of bundling multiple PlayStation versions of a game into a single purchase/package.
Characters that do not speak the localized language within the context of the game. An example being everyone in Persona speaking English while the story states that they are speaking Japanese.
One or more events from someone's past that negatively affected them. Plenty of video game characters have such pasts.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
The act of killing a god.
Sometimes you want a challenge, sometimes you wanna coast.
A punishment set by the gods or in their name to a someone who has commited an offensive action towards them or the general good. If a third party (other than a god) delivers this punishment, the measure of such is given according to their point of view.
A double jump is the ability to jump while already in mid-air to get some extra lift. In reality, double jumps are not possible and violate fundamental laws of physics.
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