Bio
Glacius is an alien from a distant planet that stands at 6'3" (191 cm) and weighs 300 lbs. (136 kg). Glacius crash landed on Earth and was captured by Ultratech, who forced him into the Killer Instinct tournament to fight for his life. If he won Ultratech agreed to let him go, their goal being to prove that he was inferior to human beings by having him lose to Cinder.
In Killer Instinct 2, the Glacius that appears in the game is actually a relative of the original Glacius, who defeated Cinder and escaped Ultratech 2,000 years in the future. This Glacius is investigating a distress call on Earth, searching for his kin that he fears have been captured.
His special moves are Shockwave, Cold Shoulder, Ice Lance, and Liquidize.
Endings
After defeating Cinder and winning the Killer Instinct tournament, Glacius uses the technology and resources he finds at Ultratech to repair his spaceship. He then begins his trip back to his home planet.
Depending on how players finishes certain battles (special move versus depleting health) over the course of the game, there are three possible endings for Glacius:
Ending #1: Kill Sabrewulf and destroy the ship
Glacius succeeds in defeating
Gargos
and is then able to locate his lost kin. Glacius' mission is a success and he and his people begin their trip back home.
Ending #2: Spare Sabrewulf and destroy the ship
Glacius succeeds in defeating
Gargos
and begins his search for his kin. Though he does find them, their reunion is cut short with the reappearance of Sabrewulf and their subsequent fight.
Ending #3: Kill Sabrewulf
Though Glacius succeeds in defeating
Gargos
, he is unable to locate his captured kin. He returns to his home planet alone, his mission a failure.
Honor-driven Glacius has returned to earth as protector against the misuse of technology he was forced to leave behind after his last journey. Finding his ship's power core stolen, Glacius is determined to locate the thief and undo any damage done by his abandoned tech.
Command List (Xbox One)
(Openers)
Icelance: F+MP
Cold Shoulder: D, DB, B+LK
Puddle Punch: D, DF, F+LK
Shatter: D, DF, F+LP
Shadow Cold Shoulder: D, DB, B+KK
Shadow Puddle Punch: D, DF, F+KK
(Command Attacks)
Ice Lance: F+MP
Ice Pick: B+FP
(Special Moves)
Hail: D, DB, B+LP
Cold Shoulder: D, DB, B+LK
Puddle Punch: D, DF, F+LK
Shatter: D, DF, F+LP
(Linkers)
Cold Shoulder: D, DB, B+LK/MK
Puddle Punch: D, DF, F+LK/MK
Shatter: D, DF, F+LP/MP
Shadow Colder Shoulder: D, DB, B+KK
Shadow Puddle Punch: D, DF, F+KK
(Shadows)
Shadow Hail: D, DB, B+PP
Shadow Cold Shoulder: D, DB, B+KK
Shadow Puddle Punch: D, DF, F+KK
Shadow Shatter: D, DF, F+PP
(Enders)
Hail: D, DB, B+HP
Cold Shoulder: D, DB, B+HK
Puddle Punch: D, DF, F+HK
Shatter: D, DF, F+HP
Shadow Shatter: D, DF, F+PP
(Finishers)
Ultra: D, DF, F+PPP
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