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Game » consists of 24 releases. Released Jun 16, 2009
When the player, compared to the adversary he/she is supposed to defeat, looks like a tiny inchworm.
A glitch is an action performed within the bounds of a game engine that was not intended by the game's developers. Glitches are often performed by the player, though they can also occur independently.
A lot of games have grappling hooks, but only a few take it to the next level and allow you to grapple two things at once and tie them together. This maneuver makes no sense in reality, but makes for some devastatingly silly gameplay moments.
Games in which players are guided through the game by characters via radio communication. Extremely popular narrative device and game mechanic in the current generation of video games.
HD Remaster is a term to a single game that has been updated to conform with the HD standards on that console.
Henchmen are the loyal grunts caught in between the player and the main antagonist. Without them every game would be nothing more than a boss battle.
A hub is the central location from which a player can venture out into different areas of a game. It is often used as a clever way of masking loading between levels or worlds.
HUD elements, such as health or ammunition, which appear physically on the player characters outfit, objects, equipment and weapons.
While locking pirating users out entirely is the most common way for developers to curb digital piracy, some create in-game consequences designed to amuse, mock, impede, or oust players using suspected pirated copies.
In-Game Advertising is the placement of advertisements for real-world products within the game, sponsored by companies external to the developer.
The Infernal Engine is an ever evolving cross-platform engine developed by Terminal Reality. It is currently being used by a number of external studios to power their games.
An invisible enemy is an antagonist that cannot be seen under normal circumstances. Sometimes these enemies are only temporarily invisible or can be made visible somehow.
Kaiju is the Japanese term for monster or strange beasts, commonly associated with giant monsters such as Godzilla. Kaiju appear as enemies in games, but just as often they are controlled by the player.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
The opposite of open-ended gameplay, linear gameplay uses scripted events, Quick time events, cut scenes, and a restricted path to tell a story exactly how the writer intends, and control elements of the action.
Some games will give the player hints and tips on how to play while the game loads.
Two or more characters are featured on the game's box art.
Despite his inexperience, the New Guy has saved the world more times than any veteran.
No HUD games are ones that either lack a Heads Up Display, or find a way to integrate it into the game environment. Many games do this to add a sense of immersion or artistic quality to their games, or to reduce screen clutter.
OnLive was a cloud gaming service offering video game streaming through a user's computer, smartphone, or TV.
Over-the-shoulder is a camera view point popularized by Resident Evil 4 that is featured in most modern third-person shooters and third-person action games.
The ability of something to go through a solid object without affecting it or if a solid object is thrown at it, it will pass through. Many ghosts can phase. Phasing can also refer to going through phases in an MMO giving the effect that you're actually doing something.
Physics play an important part in this game in solving puzzles and/or combat. Notable examples include the Gravity Gun from Half-Life 2, and the Force Powers from Star Wars: Force Unleashed.
These games, franchises, characters, or companies have some connection with PlayStation Home. They could have some related digital wares available, have their own Space, or even be playable.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
The player never really dies, but is revived or respawned with little to no penalty.
Most achievement systems allow developers to hide certain achievements, obscuring details about them until a player has earned the achievement.
Shakey Cam is the use of shaking the camera in a game in order to give the feeling of chaos, disorientation or realism. It is usually used in action games when moving at fast speeds or when a large impact or explosion occurs.
Common concept in 3D fighting games that allows you to side step around your opponent avoiding his attacks.
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