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Game » consists of 13 releases. Released Jul 15, 1988
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
Bonus levels, rounds, or stages give players a chance to gain extra points, powerups, or lives. Occasionally bonus stages will play completely different than the rest of the game, like as a slot machine or pinball minigame.
Palette-swapping are sometimes used to denote the different strengths and abilities of your adversaries.
Enemy Capture is a game mechanic that enables the player to capture or charm enemies. The capture mechanics and the ways enemies are used are myriad, but the effects are always beneficial to the player.
A ship or object travels faster than the speed of light to reach distant locations. An example is the Mass Relay system in Mass Effect.
Fireworks are a form of incendiary rocket designed to explode "gently" in bright colours and cause no damage, traditionally set off to mark festive or historic events.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
What lies ahead, and is distant from the present.
A game perspective that views the action from above, commonly at a fixed position and/or rotation.
A branch of the United Galaxy military, the UGSF also represents the elaborate backstory linking together countless Namco-Bandai games, such as Galaxian, Galaga, Bosconian, and even Dig Dug.
The Virtual Console is a platform service that first appeared on Nintendo's Wii and later on the 3DS and Wii U. Games from past consoles are emulated to run on the new hardware with the added benefits of system-level save states and other features.
The title of a game is a year, or has a year in it. Normally used for sports game and other annual titles, but also used to designate when a game takes place rather than the year released.
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