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Games whose main character is so egotistical that the whole game just HAS to be named after them.
Third-party developers and publishers occasionally engage in the practice of releasing a title or piece of DLC on only one platform for any number of reasons. Sometimes these are permanent while others are only platform exclusive for a certain window of time.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Homebrew software is a slang term for unofficial software and games for consoles and handhelds which don't generally support it, such as the Wii or Nintendo DS.
These are the very last games officially released for a major console in North America.
Games that can be played with a CGA monitor and graphics card. CGA, Color Graphics Adapter was the first generation of color graphics for the IBM PC.
A frog is a small and usually green amphibian that can swim, hop, and ribbit. Sadly, most of them aren't princes.
Flattening is taking something three dimensional, and somehow making it very thin almost two dimensional. It can be used for comedic effect or a character to use it to fight through tight spaces.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Reptiles known for their hard shells.
Drowning in games occurs when a being (not suited to be in water) runs out of oxygen, time, power, or barely even touches the water surface. Further complicated by the local sea-life that can knock the air out of you, should you get close.
Some games feature protagonists that are not humanoid in nature. These are creatures that do not have human characteristics (i.e. stand on 2 legs, have 2 arms, a body and a head).
The controversial practice of incorporating "access control technology" into digital media so as to limit what owners of that media can do with it, most commonly for the stated purpose of preventing piracy.
Greatest hits is a general term for re-releases of games which have sold a certain number of copies, as part of a program managed by the console manufacturer.
Xbox Live is Microsoft's online gaming service.
A level that is impossible or nearly impossible to complete because of a programming error or oversight. Often times the screen number is a power of 2 or 10.
Special locations in game that allow the player to manually save their progress.
A situation where the player-controlled character loses their life immediately. The quickness of that demise is often a stark departure from the balance of power, and sometimes the rules, established by the developers during the rest of the game.
A level in which everything is displayed on-screen at once, with no scrolling, flip screen, or 3D movement. Many '80s games consist entirely of single-screen levels.
Being able to travel off one side of the screen and in from the other side.
The legendary Konami code, any who knew it were rewarded in many classic Konami games. UP UP DOWN DOWN LEFT RIGHT LEFT RIGHT B A (SELECT) (START)!
Some game characters just cannot swim. This usually means automatic death as soon as they hit the water.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
Special codes or button combinations used to gain powers or advantages in a game. Generally hidden.
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Parallax scrolling is a scrolling effect used in video game graphics, employing multiple scrolling layers to create the illusion of depth, for a pseudo-3D effect in an otherwise 2D scrolling game.
The game automatically saves for you when you reach certain points. Implemented in order to reduce frustration for forgetful savers.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
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