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Game » consists of 1 releases. Released Sep 04, 2013
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Games that have animals (except humans) as the main character. The character must be playable.
Backtracking is the act of navigating through previously explored areas, usually for the purpose of progressing in an objective-based adventure game. Players who are lost may also backtrack to reorient themselves.
The concept of moving blocks around to certain areas such as highlighted squares, or switches, or in order to get past a maze.
The boar were one of the most feared animals in Medieval Europe during the Middle Ages.
An insect with broad colorful wings.
Climbing is a common tradition in games, particularly platformers. There is often a particular type of surface that can be climbed, and it has a recognizably different look than other surfaces in the game. Climbing ladders or stairs doesn't count.
Games that have been funded via public monetary contributions.
Darkness is used in games to restrict access, increase tension, or just to set a mood. Often the player has access to a light source that can mitigate its effect.
Sometimes designers add old-school things on purpose to enhance game design. These games tend to be heavily inspired by hardware limitations of older systems. NES, Atari 2600, and early computer platforms (DOS, Commodore 64, MSX, etc...) are common sources of inspiration.
A destructible environment means the player has the ability to destroy his/her surroundings. This allows players to use the environment to their advantage.
Digging is a strategic mechanic of many games. Digging allows the ability to unearth valuables and strategize pathways.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Everything you need isn't always spelled out for you on the map. Sometimes even the map is not there till you go explore it.
A scripted sequence or even an entire level where the player character is falling from a great height. Gameplay typically includes avoiding debris or battling enemies (or sometimes both).
Invisible or cleverly hidden doors just waiting to be discovered. Logically, Hidden Doors often lead to Hidden Rooms.
Sending or receiving fake email inside a game.
“Indie” or “independently developed” games are video games which are developed by a studio without the support of an external publisher.
Games in which basic tutorial processes are relayed through environmental elements opposed to, or in addition to, text/speech walkthroughs.
Invisible bridges and walkways force the player to either take a leap of faith or find a way to reveal the path in order to reach their destination.
Games that were funded through Kickstarter.
A small animal that digs tunnels and mostly feeds on earthworms. Its eyesight is weak, but the smell and the touch are strong
Some games feature protagonists that are not humanoid in nature. These are creatures that do not have human characteristics (i.e. stand on 2 legs, have 2 arms, a body and a head).
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Games that have had an Original Soundtrack album released.
Puzzle platformers are platform games where the key aspect involves solving riddles and puzzles, rather than combat.
QR codes, short for quick response codes, are a type of barcode that can contain much more information than the traditional barcode.
The player never really dies, but is revived or respawned with little to no penalty.
A style of action-adventure gameplay revolving around exploring a labyrinth with the necessity of locating new items and equipment to progress beyond otherwise impassable obstacles. The concept is named for its common usage in the Metroid and Castlevania franchises. While the term most commonly refers to 2D games, it can also refer to 3D games.
A Secret area is a place hidden that few will find unless they know where to look.
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