@Zereta said:
@JamesJeux007 said:
Same here. When I finally logged out for the first time, Steam told me I had played this game for 8 hours straight. To which I replied : "What are you talking about, it's just... 5 IN THE MORNING ? WHAT THE HELL ?!"
Yea, you don't feel time passing at all. What I thought was an half an hour game turned out to be a 2 hour long session. You're too busy making sure the ship's not on fire & OH GOD THE DOOR SYSTEMS ARE DAMAGED AND I'M VENTING OXYGEN
That's why it struck me as weird when Brad said in the Quick Look and on the Bombcast that the game probably wouldn't take more than an hour to beat. While it certainly follows after games like Spelunky where you can't linger in any area for too long, only the first couple sectors in FTL are quick. Once you get to the mid- and late-game, each ship fight takes A) longer in general, because they have more HP and more defensive measures, and B) longer because you're pausing more often to micromanage your crew, your reactor power, your weapon targeting, you door system, etc.
The game can definitely take at least 2-3 hours to beat on Normal, depending on whether your weapon combination is crazy broken, or is more of a "slowly wear the enemy down bit by bit" sort of setup.
Also, my favourite recent event was when I was using the Mantis ship, and my entire crew consisted of only 2 Mantis crew members. One had teleported to the enemy ship and was fighting an enemy, but the other enemy crew member was repairing the medbay I had damaged earlier. Not wanting the enemy to be able to heal his crew, and also not wanting to be outnumbered 2-to-1, I threw caution to the wind, taking the only remaining crew member on my ship (my Mantis pilot), and teleporting him to the enemy ship as well. Each Mantis got their man, with my own ship hilariously empty at the time with no one flying it.
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