So is the general consensus that you must beat this game on easy first then move to normal? I just bought the game and am getting destroyed in normal. Yet it feels sort of dirty playing on easy.
FTL: Faster Than Light
Game » consists of 4 releases. Released Sep 14, 2012
In this roguelike space sim, players are tasked with commanding a customized starship on an important mission through a randomized universe, with vile rebels nipping at their heels.
Playing on Easy
You really should.
Think of it this way - 'Easy' is actually 'Hard' and 'Normal' is actually 'Ultra Fucking Hard'.
Maybe I just suck, but I had to play it on easy the first time through to even stand a chance at the final boss.
For what it's worth, I started playing the game during the beta on normal, and just toughed it out, and I still had fun with the game, and still play it over a hundred hours later.
Personally, I've played the majority of my games on Normal.
When I switched to Easy it felt like the game was beating me in the chest with a 2x4 instead of in the face with a hammer and that made me enjoy it less.
I still can't beat it on easy. I can get to the boss regularly but I'm pretty sure I'm never going to beat it. Maybe I need to readjust my goals for runs and try to unlock some stuff instead of beat the game.
The different ships ultimately have the same systems, so by the time you reach the boss, many of your ships can have similar configurations of shields, engines, doors, etc., if you so choose. To beat the boss, you basically need 2 things: a teleporter and your own 2-man boarding party, and a way to punch through lvl 4 shields. The boarding party is to assault the isolated weapon rooms; barring that, you could use missiles or bombs to assault the weapons, but it will take a lot of time and missiles because the one crewman in each weapon room will keep repairing until you kill him. Aside from that, figure out what level of shields and engines you prefer; you don't NEED to max them, but having 6 energy in each when facing the boss is a good baseline. Having a defense drone really helps against missiles and boarding drones, but if you can't find one, cloaking helps to a certain extent as well.I still can't beat it on easy. I can get to the boss regularly but I'm pretty sure I'm never going to beat it. Maybe I need to readjust my goals for runs and try to unlock some stuff instead of beat the game.
i wouldn't let the labels 'easy' and 'normal' get to you. it's all relative anyway- think super hexagon, that first level is labelled 'hard.'
@BisonHero said:
@chilibean_3The different ships ultimately have the same systems, so by the time you reach the boss, many of your ships can have similar configurations of shields, engines, doors, etc., if you so choose. To beat the boss, you basically need 2 things: a teleporter and your own 2-man boarding party, and a way to punch through lvl 4 shields. The boarding party is to assault the isolated weapon rooms; barring that, you could use missiles or bombs to assault the weapons, but it will take a lot of time and missiles because the one crewman in each weapon room will keep repairing until you kill him. Aside from that, figure out what level of shields and engines you prefer; you don't NEED to max them, but having 6 energy in each when facing the boss is a good baseline. Having a defense drone really helps against missiles and boarding drones, but if you can't find one, cloaking helps to a certain extent as well.I still can't beat it on easy. I can get to the boss regularly but I'm pretty sure I'm never going to beat it. Maybe I need to readjust my goals for runs and try to unlock some stuff instead of beat the game.
If you have a good stock of parts, a repair drone can make the boss pretty easy, too. But I'd say that the most useful upgrade is actually maxing out evasion. With a fully-levelled pilot and max evasion, even the missile/drone spam the boss does barely does any damage.
This is true. Still, the reason I say you CAN skip the last 2 levels is due to diminishing returns: they're quite expensive, and only give 3% and 4% each, compared to 5% earlier. The difference between 48% and 55% isn't that big, and sometimes the money is better spent if you're short on money that game. But Easy is more forgiving with money, so yeah, I guess you should usually be able to max it.@BisonHero said:
@chilibean_3The different ships ultimately have the same systems, so by the time you reach the boss, many of your ships can have similar configurations of shields, engines, doors, etc., if you so choose. To beat the boss, you basically need 2 things: a teleporter and your own 2-man boarding party, and a way to punch through lvl 4 shields. The boarding party is to assault the isolated weapon rooms; barring that, you could use missiles or bombs to assault the weapons, but it will take a lot of time and missiles because the one crewman in each weapon room will keep repairing until you kill him. Aside from that, figure out what level of shields and engines you prefer; you don't NEED to max them, but having 6 energy in each when facing the boss is a good baseline. Having a defense drone really helps against missiles and boarding drones, but if you can't find one, cloaking helps to a certain extent as well.I still can't beat it on easy. I can get to the boss regularly but I'm pretty sure I'm never going to beat it. Maybe I need to readjust my goals for runs and try to unlock some stuff instead of beat the game.
If you have a good stock of parts, a repair drone can make the boss pretty easy, too. But I'd say that the most useful upgrade is actually maxing out evasion. With a fully-levelled pilot and max evasion, even the missile/drone spam the boss does barely does any damage.
Honestly I feel its part luck. Some ships are made with certain set ups in mind. Yet what the stores inventory is, and of course the random way events can unfold all make it so that you need a bit of luck to get things to align up to actually have a viable ship at the end. Playing it on easy actually makes it so you don't need the luck factor to win.
Or at least that's what I'm saying to myself whenever I play the game.
There's a fair amount of foreknowledge stuff (knowing what events screw you over etc.) going into it the first time but if you're good or interested in RTS's you'll probably have an easy enough time with easy. Normal is basically random luck + effectiveness of player agency and the ship you chose.
Don't feel bad playing on easy just because it's called "Easy". The names of the modes are just the names of the modes, while the actual difficulties behind them are something else. Easy is difficult enough that it makes sense to play on that until you can do at least reasonably well at the game.
I enjoy that analogyYou really should.
Think of it this way - 'Easy' is actually 'Hard' and 'Normal' is actually 'Ultra Fucking Hard'.
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