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Game » consists of 4 releases. Released Sep 14, 2012
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Games which use an acronym or initialism for a title. The acronym is sometimes related to the games theme (ie. F.E.A.R. is a horror game, H.A.W.X. is a flight combat game).
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
The Black Market is a concept wherein players may buy or sell items through alternative means. This is often a way to make more money but can often land the player into trouble.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Some games have an option that makes it easier for color blind players to play.
These games let players see the credits without needing to play the game first.
Games that have been funded via public monetary contributions.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Sometimes you want a challenge, sometimes you wanna coast.
Electronic music is one of the broadest classifications of music, and has been a staple of video game soundtracks since the 90s. The genre's main trait is the use of electronic instruments.
A digital distribution platform operated by Epic Games.
Evergreen titles encourage players to developer their own narrative and end goals. They may have mechanical endings, but endless replayability.
While most game currencies resemble real-life currencies or fantasy equivalents, some games re-frame entirely mundane objects as vital economic components.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
A ship or object travels faster than the speed of light to reach distant locations. An example is the Mass Relay system in Mass Effect.
The last boss you face in a game, usually representing the final climax of the game.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
Games in which fire can spread continuously across the environment or between objects.
Games in which vehicles do not have infinite fuel and that may require the player to refill the gas tank in order to continue driving or piloting.
The 2013 Game Developers Choice Awards celebrated the best games of 2012.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
A common location in games, specifically RPGs. Usually inhabited by ghosts and other creatures from the beyond.
One of the crew species is a race entirely made of giant Preying Mantises.
Typically offered through optional items or specific characters, glass cannons are play-styles focused on greatly increased damage output at the cost of low defenses and/or health.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
One of the crew species is a race of sentient stone.
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