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Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
Insanity is a condition whereby the sufferer is of unsound mind. Depending on the condition of the individual, he or she may be prone to fits of uncontrollable violent behavior, hallucinations, or other symptoms.
A trait in which a character's heinous actions stem not from a tragic past event or personal wrongdoing, but rather an indulgent "because I can" attitude that remains unreformed.
Psychopaths are noted for generally lacking a conscience, getting enjoyment from various forms of destruction, and an inability to learn from their mistakes.
A boss that players fight multiple times throughout the game. They usually follow the player as they progress.
The idea of deriving a feeling of pleasure through inflicting pain or suffering on another living being.
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
Throwing weapons include knives, shurikens, axes, darts or even explosives such as grenades and molotov cocktails.
Games that feature characters that are known for a highly distinctive and unusual manner of speech.
A group of villains, each with a different characteristic and ability (or gimmick) that insist on fighting the protagonist one at a time. They may have ridden together, but they never die together.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
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