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Fighter Destiny 2 (known in Japan as Kakutou Denshou: F-Cup Maniax, loosely translated to "Fighting Tradition: F-Cup Maniax") is a 3D fighting game developed by Genki (in conjunction with Opus) and published by SouthPeak (Imagineer in Japan) for the Nintendo 64 (Platform) on August 27, 1999 (in Japan) and July 14, 2000 (in the U.S.).
Along with enhanced graphics and audio, this sequel to Fighters Destiny (Game) replaces most of its roster with a new cast of fighters while adding a new single-player game mode (inspired by board games).
The unique scoring system from Fighters Destiny returns, replacing the traditional round-based system (in which players gain one victory point for either depleting the opponent's life bar or having the most health when the timer depletes) with a unique scoring system in which players must score a total number of points (seven by default) by doing the following:
When any of the above qualifiers are met, the game resets both fighters back to the middle of the stage and resets the timer back to zero.