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Game » consists of 7 releases. Released September 1996
Games that have animals (except humans) as the main character. The character must be playable.
Apes are primates that lack tails. They swing from tree to tree and sometimes fling poo. Not to be confused with monkeys (who have tails).
Billfish are large, predatory fish characterised by their large, pointy bills.
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
When a game takes it's collectible objects (coins, rings, etc.) and arranges them to form an arrow. Usually used to tell players where to go next.
The spear counterpart of Damsel in Distress, this is when a male or male-presenting character is captured/kidnapped and must be saved by another character.
The 1996 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles California on May 16-18.
Why are bad guys on so many game covers? Perhaps the developers secretly think they're cooler than the good guys.
The act of using one's enemies as platforms, be they stationary or moving, permanent or temporary.
A fictional currency is one where the object being exchanged does not exist in the real world, such as Final Fantasy's Gil, or are not used for exchange in the real world, such as Fallout's bottlecaps.
The last boss you face in a game, usually representing the final climax of the game.
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
A large species of primates.
A vestige of the late 80's and early-mid '90's that indicated how cool a primate character was. Anthropomorphic or not, throwing sunglasses on that big guy made him instantly awesome.
Greatest hits is a general term for re-releases of games which have sold a certain number of copies, as part of a program managed by the console manufacturer.
Players or enemies whip their hair back and forth to do damage to their opponents.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Kaboings are common enemies in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2.
Kremlings consist of all manor of reptilian foe encountered across the Donkey Kong Country series, as well as a few friendly ones.
Kritters are the most common enemies in the Donkey Kong series. This crocodile-like enemy is found in almost every Donkey Kong game.
Krunchas are big, lumbering kremlings, somewhat similar to Donkey Kong Country's krushas. They have the ability to become enraged and thus even harder to defeat.
Characters who possess the ability to "fly", but only for a limited time or by gradually descending.
A level or sequence where the player must ride in a mine cart, and has some meaningful control over the character or the cart. The Donkey Kong Country series popularized these sequences, and gave them the stigma of frustrating difficulty at the same time.
Mini-Neckies are small vultures that have long been a common enemy in the Donkey Kong franchise.
A type of primate with tails; often monkeys are depicted as causing havoc the moment they are encountered.
Platforms conveniently moving you towards your destination to allow the crossing of large expanses which would otherwise be impossible to cross.
Games that allow characters to be switched with the press of a button. This concept's definition does not include player switching in team sports games.
A collection of anthropomorphic characters without pants, but with shirts or other tops. Does not include characters in dresses.
Games that used 3D polygonal renders of CGI characters/objects for it's sprites and graphics.
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