01
Blight Club
Manor Lords
Giant Bomb Plays
Game Mess Mornings 05/01/24
GrubbSnax
The island where you get small (Diamond is Unbreakable 07)
JeffJeff's Bizarre Adventure
The Community Spotlight 2024.04.27
The Community Spotlight 2024.04.20
The Community Spotlight 2024.04.13
Character »
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
Not all bosses can handle the player by themselves. Many use waves of lesser enemies to fight for them while they rest, and some even let these minions do all the work.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
It's not just for airplanes anymore: Game mascots and MMO players alike have taken to the skies. Players can use flight to quickly navigate large levels, find hidden items, or take opponents down.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
An opponent that typically appears around the halfway point in a level. Mini-Bosses are more formidable than the average opponent, though normally not as tough as the end-level Boss.
A trait in which a character's heinous actions stem not from a tragic past event or personal wrongdoing, but rather an indulgent "because I can" attitude that remains unreformed.
A boss that players fight multiple times throughout the game. They usually follow the player as they progress.
A character that appears in many games, often unrelated. For an example, Cid from the Final Fantasy series.
A style of action-adventure gameplay revolving around exploring a labyrinth with the necessity of locating new items and equipment to progress beyond otherwise impassable obstacles. The concept is named for its common usage in the Metroid and Castlevania franchises. While the term most commonly refers to 2D games, it can also refer to 3D games.
Whenever a character is seen in promotional art, or in a cut scene, chances are, they'll be using this.
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
A transformation is a different stage or form for something. Usually an upgrade.
Some bosses transition through two or more forms during the course of a fight. Each form has its own abilities and health separate from those of other forms.
A castle that is upside-down, appears in multiple games.
This edit will also create new pages on Giant Bomb for:
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.
Use your keyboard!
Log in to comment
Log in to comment