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Game » consists of 2 releases. Released Dec 15, 1986
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Action RPG (Action Role-Playing Game), also known as ARPG, refers to RPGs (role-playing games) that use direct, real-time, reflex-oriented, action combat systems, instead of the more abstract turn-based or menu-based battle systems.
Barbarians in games are often known for their brute strength, large size compared to normal humans, appetite for meat and ale, general crudeness, and prowess in melee combat.
Special codes or button combinations used to gain powers or advantages in a game. Generally hidden.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
Many games allow you to buy stuff, these are the dudes who help sell it to you. Typically they also engage in light conversation.
When the artwork on the game's box in no way correlates to the game's actual look and feel.
Bonuses that players can equip to their characters to give special abilities or buffs. They are often progressively unlocked by earning experience points.
Power Ups can be used to give the controlling character, or any other character, temporary or permanent upgrades.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
A game perspective that views the action from above, commonly at a fixed position and/or rotation.
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