Game Mess Mornings 06/05/24
GrubbSnax
843: Worked Wish
Giant Bombcast
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Game » consists of 4 releases. Released Feb 27, 2009
Using gestures with the controller to control on-screen actions. Alternatively, these gestures can also be detected by motion-sensing cameras.
Over-the-shoulder is a camera view point popularized by Resident Evil 4 that is featured in most modern third-person shooters and third-person action games.
A brightly colored bird, popular among Pirates.
Whether it's taking pictures of things for points or as part of a journal, photography is playing an ever increasing role in many of today's video games.
Anything that can be picked up and used temporarly. Basically any item that is optional but can be used to an advantage.
Would an experience point by any other name level up your character as sweet?
Psychopaths are noted for generally lacking a conscience, getting enjoyment from various forms of destruction, and an inability to learn from their mistakes.
A portion of a shooter or action game where players are forced into an on rail shooting sequence.
Reloading is the action of replacing the ammunition magazine inside a gun. It adds a touch of realism to most modern shooters, and a certain amount of tension when a player is forced to reload while under fire.
Game mechanics traditionally found in role-playing games that are incorporated into a non-RPG title.
‘S-Rank’ is a term used in games, most commonly awarded at the end of stages with graded missions or side objectives.
Games that have an open gameplay structure that allow players to interact with the world as they choose.
Special locations in game that allow the player to manually save their progress.
Female characters who are designed with highly idealized figures and proportions, outfits that are revealing and/or form-fitting, and prone to ending up in completely over-the-top poses designed to show off their bodies.
Taking an established control scheme and changing it, often to the games detriment, in order to fit a game on a console.
Some games have silhouettes in their title/logo. Usually, they are placed to simulate a gap or space within or between individual characters.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
When a character's accent hails from the Southern United States. Ranges from the languid drawl of the gentleman to the rustic vernacular of the hillbilly.
A large mass of people. This is most commonly seen in sports games where the crowd consists of a large amount of spectators.
Games where abusing alcohol and/or drugs gives the players an in game benefit - such as additional health, bullet-time, or other abilities.
Survival is a concept that signifies that the player's life is constantly in jeopardy.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
Throwing weapons include knives, shurikens, axes, darts or even explosives such as grenades and molotov cocktails.
When a certain amount of time is given to the player to reach a goal or finish an objective.
Tokyo Game Show 2008, the world's second biggest video game trade show, was held from October 9th to 12th 2008 at the Makuhari Messe.
The Undead is an umbrella term describing creatures that do not exhibit the key fundamental attributes that are associated with life, such as respiration, and blood circulation. They are divided into two main categories: Ethereal and Corporeal, depending on whether or not they have a body.
When a populated area is overrun by legions of the undead. They are often accompanied by demons or parasitic lifeforms.
Incredibly grotesque, but incredibly useful.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
Experienced soldiers that often feature as mentor characters.
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