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Dead or Alive is a 3D fighting game developed and released by Tecmo (Company) for arcades (using Sega Model 2 (Concept) hardware) on November 26, 1996. In Europe, the game was released by Acclaim.
Powered by the same hardware as Sega's Virtua Fighter 2 (Game) and Fighting Vipers (Game), Dead or Alive is Tecmo's first attempt at a 3D fighting game and is notable as the company's last-ditch effort to save itself from bankruptcy in the mid-'90s. The studio behind the game would later become the Tecmo subsidiary Team Ninja (Company) and would use this name in the game's numerous sequels and spin-offs.
Along with its tie-in with the Ninja Gaiden (Franchise) series (with the series protagonist as a playable fighter) and its use of physics for breast movement, the game is notable for its introduction of the "Triangle System": a series staple mechanic where standard attacks (Strikes) are countered by dedicated counter-attack grapples (Holds), which are itself countered by standard grapples (Throws), which are itself countered by standard attacks. The game also features "danger zones", where the ground on the outer edges of the arena explode when anyone lands on them (dealing heavy damage while potentially launching them helplessly in the air for additional combo potential).
It later received ports to two consoles at the time: the Sega Saturn in 1997 and the Sony PlayStation in 1998. The PS1 version was used as the base for a Japanese-exclusive arcade re-release (known as Dead or Alive++), while the Saturn version was used as the base for an enhanced Xbox port (included in Dead or Alive Ultimate (Game)).
The game was first ported to the Sega Saturn (as a Japanese exclusive) on October 9, 1997, adding new bonus game modes, gameplay options, and character costumes, along with the ability to unlock the final boss as a playable character. This version was later ported to the Xbox (Platform) (as Dead or Alive 1 Ultimate), bundled with an enhanced port of Dead or Alive 2 (Game) in October 26, 2004 as Dead or Alive Ultimate (Game). The Ultimate port featured online multiplayer functionality via Xbox Live (Concept).
The game also received an enhanced port for the Sony PlayStation in Japan (on March 12, 1998), North America (on March 31, 1998), and Europe (by SCEE on July 1, 1998). Along with two new playable characters (one of which is hidden), this port features additional costumes, a reworked soundtrack, and modified arenas (which are now endless, similar to Tekken (Game), but with the "danger zones" system intact). It was later digitally re-released via the PlayStation Network (Concept) (as a PSone Classics (Concept) title) exclusively in Japan on December 10, 2008.
The PS1 version was ported back to arcade hardware (using PS1-based Tecmo Play System hardware) in Japan on October 16, 1998. Re-titled to Dead or Alive++, this version features several gameplay changes (including a more complex Hold system, the ability to move the fighter before the round starts, and a new "Team Battle" mode).
The original game included eight playable characters and one unplayable final boss. Some later versions added a new fighter (the pro wrestler Bass) and hidden opponent (the mysterious ninja Ayane (Character)) while making the boss playable.
In the home versions, each fighter has hidden costumes that can be unlocked, one costume at a time, by completing the game with that fighter. Some costumes only unlockable on the default settings, and the female characters greatly outnumber in alternate costumes (usually with cosplay outfits).
A Japanese kunoichi of the ninja clan Mugen Tenshin and the series's main protagonist. Fighting with her clan's brand of ninjutsu, she leaves her village in search for the man who crippled her brother.
NOTE: Her default outfit changes between the original/Saturn and the updated/PS1 versions, with her original outfit being white and her updated outfit being blue.
Added in home versions, unlockable:
A bodyguard of Chinese descent and practitioner of jeet kune do, entering the tournament to seek the thrill of the fight.
Added in home versions:
A Russian assassin who fights with commando sambo, infiltrating the tournament to assassinate the head of its committee.
Added in home versions:
A Chinese college student and a prodigy of taikyoku-ken, entering the tournament to defeat the man who rescued her (against her wishes) from thugs years prior.
Added in home versions:
An American DJ (Concept) who fights with his own off-beat brand of muay thai, entering the tournament to seek fame and fortune.
Added in home versions:
An elderly Chinese bookstore owner and shini-rokugo-ken master, entering the tournament to use the prize money to cure his sick granddaughter.
Added in home versions:
A Japanese antique shop owner who is also the leader of the ninja clan Hayabusa.
He is originally from the Ninja Gaiden (Franchise) series.
Added in home versions:
An American professional wrestler who enters the tournament as a way to become a film star.
Added in home versions:
An American professional wrestler and the father of Tina, entering the tournament to support his daughter's wrestling ambitions.
He was added in the PS1 and re-released arcade versions.
Unlockable:
A Japanese martial artist and the game's main antagonist, with his a fighting style that combines techniques from the eight playable fighters.
The game's final boss, he is unplayable in the original arcade version, but is unlockable for play in all subsequent versions.
Unlockable:
A kunoichi of mysterious origin.
She was originally introduced in the Saturn version as an unnamed, unplayable training partner before being added as a hidden opponent in the PS1 version (where she is unlockable for play by collecting all costumes). She was made playable from the start in the re-released arcade version.
Unlockable:
Released: November 21st, 1996
Total length: 38:20
Released: May 20th, 1998
Total length: 58:25