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David Crane 's A Boy and His Blob: Trouble in Blobolonia is the first of two games starring the titular Boy (no name given) and his blob, Blobert (Character). The Boy is unable to perform many actions on his own; being limited to walking and throwing jellybeans. When Blobert eats the thrown jellybeans he transforms into various items to assist the Boy in overcoming obstacles.
The creator of A Boy and His Blob was David Crane (Person); who also created the Pitfall seriesand Freeway (Game) for Activision (Company). A Boy and His Blob is one of the earliest games to incorporate the idea of masking loading times; all of the Earth screens and all of the Blobonia screens exist as just two separate chunks of data; the lengthy trip between worlds on Blobert's Root Beer Rocket form hides the game taking the time to dump one planet's data and load up the other's.
Because of the Boy's limited mobility, the Boy and His Blob games involve more puzzle solving than many of their contemporaries.
A single sequel, David Crane's A Boy and His Blob in: The Rescue of Princess Blobette, was released for the Nintendo Game Boy in 1991. Very little was seen of the game for many years; an attempted remake of the original for the Nintendo DS (Platform) was announced in 2005 but cancelled in 2007. On October 13th 2009 a more successful remake was released on the Nintendo Wii. Improved graphics and hand painted backgrounds were used in this title.